Buggfix release 1.1.5

BreakHack

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

I just released a minor fix to BreakHack 1.1 (1.1.5). It's nothing major but I learnt that a certain subsystem in SDL2 (the framework that BreakHack is built with) was active by default. The system in question (TextInput) was treating key presses as text input that could make the game seem "jittery" at times. Considering how low the graphics demands are on BreakHack I'm not going to idly stand by and watch it lag. So some of you might notice a slight difference, others may not. I felt it's better to explain patches rather than releasing "mystery" patches leaving people wondering. As a teaser, BreakHack 2.0 is just around the corner. // Linus