The game is live! Breaktime!

BreakHack

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.

So, I released the game this morning. I'm guessing this is more exciting to me then anyone else. Either way I hope you guys who do play the game enjoy it and that it offers you the occasional 10 minutes of entertainment as it has for me when I've been making it (and playing it during my work breaks). To keep things alive on the community page I thought I'd drop some information about what's in the pipeline for the next version. The next class will be "The Rogue", a character that is faster and more oriented around "keeping a distance" and using the environment (eg. pushing enemies into traps and pits). I only have one skill left to implement but I haven't decided what it should be or how it should work yet. If you have a suggestion then leave a comment. I'm open to letting people influence my decision on this. [b]Controller support?[/b] Steam recently sent me an email regarding controller usage on their platform, you can read it [url=https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377]here[/url]. In my mind, BreakHack should work nicely with a controller, the big hurdle is finding a way to change the information and helptexts to show what button to press rather then what key. I'll work on it and see how it goes (short: Implementing controller support is easy, displaying button bindings and info is trickier). Both these things will be implemented but I can't guarantee what order it will arrive or when. I'll be brave and say that at least one of them will arrive before christmas. Thanks for playing, Linus