Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.
Hey everyone,
Just wanted to provide a first update with Pyrene.
Firstly, we're super excited to see the positive reception to the demo! It's a good validation that we're on the right track so thank you for that. Before we get into the feedback, here is a list of changes to the demo that we pushed on Monday:
[h1][b]CHANGELOG[/b][/h1]
[u][b]Features[/b][/u]
[list]
[*]Enemies now drop a votive shard when the votive altar is in play. This is the new way to increase the altar.
[*]10+ new layouts for danger zones.
[*]After the first victory, you can now start a run by choosing the starting biome.
[*]A relic now indicates the number of cards left to draw to find the votive altar. It will be available at the start of the game, in the watchtower.
[*]You can now switch between Zoè and Akohan simply by clicking on the card.
[/list]
[u][b]Balancing[/b][/u]
[list]
[*]Frost, bleed and dodge statuses now decrease by 1 after each move.
[*]Some cards had their effects changed because they were either too powerful or useless (including honey, divine fruit, iron ingot, fire flower, ethereal shield, healing herb...)
[*]Fixed many bugs and balancing issues that made the game too easy to "break".
[/list]
[u][b]UI / UX[/b][/u]
[list]
[*]For greater clarity, in danger zones, empty spaces are marked as inaccessible.
[*]The "spend the night" button is displayed in red when you take damage. And a skull when it's lethal.
[*]To better identify them, cards from our deck are now marked with a small flag below their value.
[*]It's now possible to hold down the click to add wood to a building.
[*]Managing save slots is easier.
[/list]
[h1][b]FEEDBACK[/b][/h1]
As mentioned before, we're incredibly happy with the inital reception and overall positive reviews that came from the demo. Although it's a good first validation, we know there's room to improve.
In order for us to build a better game, It's important to better understand [u]why[/u] you liked it or didn't like it. That being said, we made an [b]anonymous[/b] feedback form with some questions to know more about your experience. No question is mandatory but the more information you can give us, the more we can improve!
[url=https://forms.gle/5YzfiLnTdvAKQeQMA]Here is the link to the feedback form[/url]
[h1]UPCOMING EVENTS[/h1]
We can finally announce that we'll be in the #TurnBasedThursday fest next week!
[img]https://i.imgur.com/7EozKii.png[/img]
We're hoping this can generate more eyes on our project and we're actively looking at other showcases to participate in to branch out.
We've applied to a bunch but this is the only one that is confirmed as of right now. We'll keep you all up to date whenever we are chosen for other showcases.
[h1]THANKS![/h1]
That's all for now! We're still hard at work on the game but we're keeping in touch with our community on social media, Steam and Discord. If you haven't done it yet, [url=https://discord.gg/dTvbnXdBBz]Join our Discord[/url]! We share announcements first on Discord and we love talking to you all whether it's to talk about the Pyrene/Forward, game development or games in general so if you have any questions, you know where to find us!
Thanks for your time and have a great day,
Two Tiny Dice