Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.
Hello everyone,
We're back with a little patch that addresses the following:
[u][b]BUG FIXES AND BALANCING[/b][/u]
[b]Miscellaneous[/b]
[list]
[*] It is no longer mandatory to collect all the cards in the zone to change biome when the main story is over.
[*] Chest opening animation has been greatly optimized.
[*] More Steam achievements are checked when loading the save game.
[*] Cards given by Andos now display a description with the correct value.
[*] The “Corrupted Wood” card has been removed from the list of cards in the warehouse collection.
[*] Free mode allows you to launch an expedition with the selected character.
[*] Gashia's bear form can no longer increase the rage bar.
[*] Millaris no longer increases Gashia's HP.
[*] Text corrections
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[b]Cards[/b]
[list]
[*] The “Pure Water Potion” card no longer triggers powers that open an interface.
[*] The “Blue Crystal” card can now receive echo.
[*] The “Divine Fruit” card can now receive echo.
[*] The “Cervoise” card no longer crashes when there are no cards to duplicate.
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[b]Relics[/b]
[list]
[*] The “Golden Chalice” relic now gives +2 to loot cards rather than +3.
[*] The “Red Helmet” relic now gives shield when the enemy takes bleeding damage rather than when it receives the status.
[*] The “Silver Chalice” relic no longer gives shield with the “Iron Bracelet” relic.
[*] The “Broken Chalice” relic no longer prevents you from obtaining a “Votive Altar” card in the Mairu Totem zone.
[*] The “Ethereal Feather” relic no longer reduces the dodge value of the “Ethereal Knife” card by -2.
[*] The “Burning Tooth” relic can no longer be duplicated.
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[b]Powers[/b]
[list]
[*] The “Perfect Copy” power increases its cost by +1 spirit after each use.
[*] The “Telekinesis” power increases its cost by +1 spirit after each use.
[*] The “Illumination” power increases its cost by +1 spirit after each use (instead of +2 previously).
[*] The “Lyre” power cost increased from 8 to 12 spirits.
[*] The “Shield Conversion” power generates cards on which you can move.
[*] The “Spark” power generates cards on which you can move.
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