1.02 Update | Small fixes & Balancing

Pyrene

Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.

Hello everyone, We're back with a little patch that addresses the following: [u][b]BUG FIXES AND BALANCING[/b][/u] [b]Miscellaneous[/b] [list] [*] It is no longer mandatory to collect all the cards in the zone to change biome when the main story is over. [*] Chest opening animation has been greatly optimized. [*] More Steam achievements are checked when loading the save game. [*] Cards given by Andos now display a description with the correct value. [*] The “Corrupted Wood” card has been removed from the list of cards in the warehouse collection. [*] Free mode allows you to launch an expedition with the selected character. [*] Gashia's bear form can no longer increase the rage bar. [*] Millaris no longer increases Gashia's HP. [*] Text corrections [/list] [b]Cards[/b] [list] [*] The “Pure Water Potion” card no longer triggers powers that open an interface. [*] The “Blue Crystal” card can now receive echo. [*] The “Divine Fruit” card can now receive echo. [*] The “Cervoise” card no longer crashes when there are no cards to duplicate. [/list] [b]Relics[/b] [list] [*] The “Golden Chalice” relic now gives +2 to loot cards rather than +3. [*] The “Red Helmet” relic now gives shield when the enemy takes bleeding damage rather than when it receives the status. [*] The “Silver Chalice” relic no longer gives shield with the “Iron Bracelet” relic. [*] The “Broken Chalice” relic no longer prevents you from obtaining a “Votive Altar” card in the Mairu Totem zone. [*] The “Ethereal Feather” relic no longer reduces the dodge value of the “Ethereal Knife” card by -2. [*] The “Burning Tooth” relic can no longer be duplicated. [/list] [b]Powers[/b] [list] [*] The “Perfect Copy” power increases its cost by +1 spirit after each use. [*] The “Telekinesis” power increases its cost by +1 spirit after each use. [*] The “Illumination” power increases its cost by +1 spirit after each use (instead of +2 previously). [*] The “Lyre” power cost increased from 8 to 12 spirits. [*] The “Shield Conversion” power generates cards on which you can move. [*] The “Spark” power generates cards on which you can move. [/list]