Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.
Hello everyone,
Thank you very much for the feedback provided on the testing branch!
Here's a list of all the changes made so far:
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[h3]Characters[/h3]
[b]Mathilda:[/b]
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[*] Mathilda now has a “Basic Shield" stat that can be increased thanks to Holy Plant cards.
[*] Her HP increase from 4 to 5.
[*] Her deck starts with a “Golden Apple” card.
[*] Her default power is now “Sliding”.
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[b]Gashia:[/b]
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[*] Gashia has a new “Spiritual Plant” relic that reduces the cost of her powers by -1 spirit per Holy Plant collected.
[*] Her HP increases from 10 to 12.
[*] Her “Bear Statuette” card now triggers the burn status of enemies in play. Its value drops from 5 to 3.
[*] The default spirit cost of her powers is higher.
[*] The “Simple Ring” card in her deck has been replaced by a “Fire Staff” card.
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[b]Tanegui:[/b]
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[*] Tanegui has a new “Sparkling Stones” power that generates gold coin cards.
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[h3]Balancing[/h3]
[b]Global:[/b]
[list]
[*] Chests require higher values for epic and legendary items (the best possible chest remains at 18).
[*] Bosses have more HP.
[*] Addition of a “Dead Luck” relic in the watchtower, which disables the chance stat.
[*] The gold price of anvils has been slightly increased.
[*] Relics sold by Hadetta (“Sigil” relics) are more expensive.
[*] Tantugou now sells unique and high-powered relics.
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[b]Cards:[/b]
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[*] The “Whetstone” card now gives +1 to N cards in play permanently (rather than +N to 1 card). It has been upgraded from rare to epic.
[*] The “Ring of Ekhi” card conditions the generation of a Holy card to a number of HP.
[*] The “Invisibility Potion” card still gives the same amount of dodge, but then reduces HP to 1.
[*] The “Blue Crystal” card now deals 1 damage without the possibility of being upgraded.
[*] The “Ethereal Shield” card has been upgraded from legendary to epic.
[*] The “Thorny Plant” card has been upgraded from common to rare.
[*] The "Scales” card upgraded from common to rare.
[*] The "Invisibility Cloak” card value was reduced from 3 to 2.
[*] The “Red Cloak” card changes from a value of 2 to 1.
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[b]Relics:[/b]
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[*] The 4 “Sigil” relics that inflict status when using a power now target a single enemy rather than all of them.
[*] The “Sigil of Protection” relic only triggers with powers costing 3 spirits or more.
[*] The “Sigil of Agility” relic now gives 2 dodges instead of 3.
[*] The “Enhancement Ring” relic is now unlocked by visiting 11 biomes (rather than by obtaining 6 steles).
[*] The “Precious Skull” relic no longer causes enemies to attack if they have died in the meantime.
[*] The “Sigil of Improvement” relic now confers a +1 rather than a +3 bonus.
[*] The “Ether Sigil” relic no longer triggers powers that open an interface. It has been upgraded from rare to legendary.
[*] The “Monster Meat”, “Monster Eyes” and “Red Helmet” relics now give 1 resource.
[*] The “Fire Stone” relic now deals 4 damage instead of 8.
[*] The “Scale Belt” relic upgraded from rare to epic.
[*] The “Feather” relic upgraded from common to rare.
[*] The “Iron Belt” relic upgraded from epic to legendary.
[*] The “Gold Belt” relic upgraded from common to rare.
[*] The “Elixir of Dodge” relic upgraded from epic to legendary.
[*] The “Garnet” relic upgraded from common to rare.
[*] The “Amethyst Belt” relic was downgraded from legendary to epic.
[*] The “Belt of Strength” relic was downgraded from legendary to epic.
[*] The “Invisibility Hood” relic was downgraded from epic to rare.
[*] The “Book of Demons” relic was downgraded from rare to common.
[*] The “Pine cone” relic was downgraded from legendary to rare.
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[b]Special powers:[/b]
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[*] The dark forest power “Follow the Light” no longer triggers relic effects.
[*] The “Telekinesis” power can no longer target spirit cards.
[*] The “Rapid Attack” power can no longer be triggered automatically when dodging (this could generate an infinite loop).
[*] The “Stealth” power is now free, even under the “Curse” weather effect.
[*] The “Lenient Winds” power cost increased from 1 to 3 spirits.
[*] The “Lyre” power cost increased from 5 to 8 spirits.
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[b]Talismans:[/b]
[list]
[*] The “Talisman of Potion” no longer targets Zoè.
[*] The “Talisman of Metamorphosis” no longer invokes Zoè.
[*] The “Talisman of Wealth” now works as it should.
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[h3]Interface[/h3]
[list]
[*] The board reroll button is now positioned on the right of the screen.
[*] The 5th power is now correctly positioned after the others.
[*] It is now possible to leave an expedition from a chest.
[*] Unlocking the sanctuary now selects the correct number of powers.
[*] The Anvil can no longer be closed by mistake during hammer animation.
[*] Power costs are now correctly displayed on the character screen.
[*] It is no longer possible to submit the Pagomari screen several times.
[*] A text appears on the main screen indicating to click to continue.
[*] Various spelling and localization corrections.
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[h3]Bug fixes[/h3]
[list]
[*] The Steam achievement “All for One” can now be completed.
[*] The Steam achievement “Herensuge Challenges” can now be completed.
[*] The Steam achievement “Andos Legacy” now requires 5 items instead of 9.
[*] Dodge is correctly consumed with every attack.
[*] Holy cards are now generated correctly with Mathilda and Gashia.
[*] Akohan and Tanegui can select an additional power in the sanctuary.
[*] The “Windy Meadow” biome no longer triggers its wind effect when its weather effect has been removed with a card.
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[h3]We hope you enjoy these new adjustments! Feel free to join our [url=https://discord.com/invite/npEp7VHmQ4]Discord[/url] and [b]say what you think about the game by leaving a review[/b]![/h3]
The Two Tiny Dice team