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Pyrene

Defeat hellish monsters and rebuild your home in Pyrene, a fast paced roguelike dungeon-crawler. Play with different heroes & spells, collect powerful relics to upgrade your deck while uncovering the mysteries behind your village’s destruction.

Hello everyone, Thank you very much for the feedback provided on the testing branch! Here's a list of all the changes made so far: [b]=============================[/b] [h3]Characters[/h3] [b]Mathilda:[/b] [list] [*] Mathilda now has a “Basic Shield" stat that can be increased thanks to Holy Plant cards. [*] Her HP increase from 4 to 5. [*] Her deck starts with a “Golden Apple” card. [*] Her default power is now “Sliding”. [/list] [b]Gashia:[/b] [list] [*] Gashia has a new “Spiritual Plant” relic that reduces the cost of her powers by -1 spirit per Holy Plant collected. [*] Her HP increases from 10 to 12. [*] Her “Bear Statuette” card now triggers the burn status of enemies in play. Its value drops from 5 to 3. [*] The default spirit cost of her powers is higher. [*] The “Simple Ring” card in her deck has been replaced by a “Fire Staff” card. [/list] [b]Tanegui:[/b] [list] [*] Tanegui has a new “Sparkling Stones” power that generates gold coin cards. [/list] [h3]Balancing[/h3] [b]Global:[/b] [list] [*] Chests require higher values for epic and legendary items (the best possible chest remains at 18). [*] Bosses have more HP. [*] Addition of a “Dead Luck” relic in the watchtower, which disables the chance stat. [*] The gold price of anvils has been slightly increased. [*] Relics sold by Hadetta (“Sigil” relics) are more expensive. [*] Tantugou now sells unique and high-powered relics. [/list] [b]Cards:[/b] [list] [*] The “Whetstone” card now gives +1 to N cards in play permanently (rather than +N to 1 card). It has been upgraded from rare to epic. [*] The “Ring of Ekhi” card conditions the generation of a Holy card to a number of HP. [*] The “Invisibility Potion” card still gives the same amount of dodge, but then reduces HP to 1. [*] The “Blue Crystal” card now deals 1 damage without the possibility of being upgraded. [*] The “Ethereal Shield” card has been upgraded from legendary to epic. [*] The “Thorny Plant” card has been upgraded from common to rare. [*] The "Scales” card upgraded from common to rare. [*] The "Invisibility Cloak” card value was reduced from 3 to 2. [*] The “Red Cloak” card changes from a value of 2 to 1. [/list] [b]Relics:[/b] [list] [*] The 4 “Sigil” relics that inflict status when using a power now target a single enemy rather than all of them. [*] The “Sigil of Protection” relic only triggers with powers costing 3 spirits or more. [*] The “Sigil of Agility” relic now gives 2 dodges instead of 3. [*] The “Enhancement Ring” relic is now unlocked by visiting 11 biomes (rather than by obtaining 6 steles). [*] The “Precious Skull” relic no longer causes enemies to attack if they have died in the meantime. [*] The “Sigil of Improvement” relic now confers a +1 rather than a +3 bonus. [*] The “Ether Sigil” relic no longer triggers powers that open an interface. It has been upgraded from rare to legendary. [*] The “Monster Meat”, “Monster Eyes” and “Red Helmet” relics now give 1 resource. [*] The “Fire Stone” relic now deals 4 damage instead of 8. [*] The “Scale Belt” relic upgraded from rare to epic. [*] The “Feather” relic upgraded from common to rare. [*] The “Iron Belt” relic upgraded from epic to legendary. [*] The “Gold Belt” relic upgraded from common to rare. [*] The “Elixir of Dodge” relic upgraded from epic to legendary. [*] The “Garnet” relic upgraded from common to rare. [*] The “Amethyst Belt” relic was downgraded from legendary to epic. [*] The “Belt of Strength” relic was downgraded from legendary to epic. [*] The “Invisibility Hood” relic was downgraded from epic to rare. [*] The “Book of Demons” relic was downgraded from rare to common. [*] The “Pine cone” relic was downgraded from legendary to rare. [/list] [b]Special powers:[/b] [list] [*] The dark forest power “Follow the Light” no longer triggers relic effects. [*] The “Telekinesis” power can no longer target spirit cards. [*] The “Rapid Attack” power can no longer be triggered automatically when dodging (this could generate an infinite loop). [*] The “Stealth” power is now free, even under the “Curse” weather effect. [*] The “Lenient Winds” power cost increased from 1 to 3 spirits. [*] The “Lyre” power cost increased from 5 to 8 spirits. [/list] [b]Talismans:[/b] [list] [*] The “Talisman of Potion” no longer targets Zoè. [*] The “Talisman of Metamorphosis” no longer invokes Zoè. [*] The “Talisman of Wealth” now works as it should. [/list] [h3]Interface[/h3] [list] [*] The board reroll button is now positioned on the right of the screen. [*] The 5th power is now correctly positioned after the others. [*] It is now possible to leave an expedition from a chest. [*] Unlocking the sanctuary now selects the correct number of powers. [*] The Anvil can no longer be closed by mistake during hammer animation. [*] Power costs are now correctly displayed on the character screen. [*] It is no longer possible to submit the Pagomari screen several times. [*] A text appears on the main screen indicating to click to continue. [*] Various spelling and localization corrections. [/list] [h3]Bug fixes[/h3] [list] [*] The Steam achievement “All for One” can now be completed. [*] The Steam achievement “Herensuge Challenges” can now be completed. [*] The Steam achievement “Andos Legacy” now requires 5 items instead of 9. [*] Dodge is correctly consumed with every attack. [*] Holy cards are now generated correctly with Mathilda and Gashia. [*] Akohan and Tanegui can select an additional power in the sanctuary. [*] The “Windy Meadow” biome no longer triggers its wind effect when its weather effect has been removed with a card. [/list] [h3]We hope you enjoy these new adjustments! Feel free to join our [url=https://discord.com/invite/npEp7VHmQ4]Discord[/url] and [b]say what you think about the game by leaving a review[/b]![/h3] The Two Tiny Dice team