Feature Friday - October 27, 2023

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.11 - 'beta' branch [list] [*]Added new cybernetic implants: grafted mirror arm and holographic visage. [*]Revised the design of stasis resonators. [*]Changed the Girsh water ritual liquid to cloning draught. [*]Added a new water ritual option to the Girsh nephilim. [*]Girsh nephilim now bleed. [*]Gave girshlings fangs. [*]Added a new butcherable to girshling corpses: girshling fangs, rank fangs, incadescent fangs, and zigzag fangs, depending on the corpse. [*]Added defanged girshlings. [*]We made more changes to the Gyre wights. [list] [*]Changed default Gyre wight reputation from -650 to 0. [*]Gyre wights still consider nephilim cradles and their approaches holy places. [*]Replaced glow-wight cultists of Agolgot and Bethsaida with gyre wights of Agolgot and Bethsaida, respectively. [*]Added gyre wights of Rermadon, Shug'ruith, Qas, and Qon. [*]Legendary gyre wights of a particular Girsh are more likely to share the cradle of that Girsh. [*]Nephilim shrines now occasionally have gyre wights worshipping at them, and rarely, legendary gyre wights. [*]Fleshed out Gyre wight descriptions, dialog, and legendary titles coming soon. [*]Made gyre wight apotheotes have a hostile temperament. [/list] [*]Added a new tile for the nephilim circles of light. [*]Added a new tile for the Single Weapon Fighting ability toggle. [*]NPCs can now use healing foods like witchwood bark and urberries. [*]The chiming rocks at Eyn Roj and the glowing soft below it are now points of interest. [*]Leather whips can now be modded with some item mods. [*]You no longer switch targets to a clockwork beetle when one spawns. [*]Liquid collection now indicates the direction the liquid is being collected from, and the source if from a container. [*]You now receive a popup when non-trifling companions fall down a pit or similar terrain feature. [*]Fixed many issues with faulty zone generation. Canyons and canyon-like areas should be more canyon-like again. [*]Fixed a bug that made relics providing improved block not remove the effect when unequipped, quickly resulting in 100% blocking chance. [*]Fixed a bug that made some relics associate themselves with an incorrect historical period. [*]Fixed a bug that caused key delay to reset to the lowest value after existing and re-entering the game. [*]Fixed an issue that would sometimes cause tomb stairs to spawn encased in walls. [*]Fixed an issue that would ocassionaly cause historic sites to not generate correctly. [*]Fixed an issue that caused pit ledges to render incorrectly after a serialization cycle. [*]Fixed a bug that caused multiple simultaneous throw animations to each require an individual keypress to animation cancel. [*]Fixed a bug that caused missile weapon penetration to be more limited than it should have been under some circumstances. [*]Fixed an issue that caused rapid flickering of the zone transition arrows. [*]Enabled opengl support for legacy OSX 10.3 systems. [*][modding] The BleedingOnHit part now has a field Holographic that, if true, causes it to inflict holographic bleeding instead of regular bleeding, and no longer has a SelfOnly field, instead using its IActivePart scope configuration to control what it affects (with WorksOnSelf, WorksOnEquipper, WorksOnHolder, WorksOnWearer, and WorksOnImplantee supported). [*][modding] Symbolic links are now be excluded from workshop uploads. [*][modding] Populations within interiors are no longer be placed outside the bounds of the map. [*][modding] ModTransmuteOnHit's description is now moddable via the DescriptionTerm field, and creatures transmuted into other creatures are no longer considered to have died. [/list] If you're interested in modding Caves of Qud, come join the Caves of Qud Modding Jam: Monster Mash! https://itch.io/jam/caves-of-qud-modding-jam-1 It's a perfect entry point for new modders.