Feature Friday - February 16, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.65 [list] [*]Added new descriptions for several pieces of armor and ceremonial vibrokhopesh. [*]Trash and scrap can no longer break or rust. [*]Creatures no longer expel their quills against inanimate objects. [*]Clues for the Kith and Kin quest are now properly marked as quest items, warning you before being sold. [*]Autoexplore no longer picks up Kith and Kin clues. [*]Gas masks and filters now reduce damage caused by dangerous gases only if they are dangerous to inhale, but when they are, the damage reduction is much more effective. [*]You are no longer prompted multiple times about your ability to swoop when flying. [*]Star kraken no longer extrude unidentifiable tubes. [*]The recoil ability can once again be used on the world map. [*]Made death by damage reflection messages a little more sensical. [*]Unidentified hoversleds are no longer seen as 'small boxes'. [*]Increased the value of rubber tree seed. [*]Fixed a bug that caused Eskhind to sometimes travel back towards the hollowed tree after returning to Bey Lah. [*]Fixed a bug that caused Keh-hind to sometimes not leave Bey Lah right away when exiled. [*]Fixed a bug that sometimes caused creatures to spawn directly over pits. [*]Fixed a bug that rarely caused creatures to spawn directly on top of spacetime vortices. [*]Fixed a bug that caused fish to sometimes spawn without water. [*]Fixed a bug that caused daggers in the thrown weapon slot to be eligible for Rejoinder. [*]Fixed a bug that prevented your notes from displaying properly on unidentified items. [*]Fixed a bug that caused walls and furniture to remain targeted even when out of line of sight. [*]Fixed a bug that caused death from thirst to be attributed to the last creature that damaged you. [/list]