Feature Friday - November 24, 2023

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.37 [list] [*]Added a move menu, default binding shift-M. [*]Added a "Move to Point of Interest" clickable button to the top right of the new UI, between the buttons for Character Sheet and Autoexplore. [*]Stat saps are now always considered at least Tough opponents. [*]Gigantic items now produce more wire in wire extruders. [*]Autoact now explicates the reason it stopped via the message log more often. [*]Pathfinding now works harder to avoid digging through walls with wiring, piping, or gearboxes. [*]Hidden things being discovered no longer necessarily interrupts autoact. [*]Sparking baetyls no longer ask for Sparafucile's masterwork weapons. [*]Blast cannon projectiles ("pressurized energy") are now treated as mass nouns ("some pressurized energy", not "a pressurized energy"). [*]Attempting to activate a ganglionic teleprojector from its interaction menu while the ability is on cooldown no longer fails silently. [*]Lagroots, junk dollars, and other urchins no longer interrupt autoact through mere hostility. [*]Requesting gifts via the water ritual now operates on one item at a time if the NPC has a stack of them. [*]When you die while confused, a confused version of your name is no longer recorded with your score. [*]Legendary dervishes of the Sightless Way are no longer incorrectly titled as servants of Ptoh. [*]Torches are now extinguished by being submerged in liquid. [*]Made Value + and - binds able to share bound keys with Move Up and Move Down. [*]The option "Use text autowalk threat indicator" is now called "Use text version of the autoact interrupt indicator instead of flashing red box". [*]You can now return to the Recoil menu by escaping out of interaction with a recoiler. [*]The option "Use text version of the autoact interrupt indicator instead of flashing red box" is now in the Automation category. [*]The option "Use text version of the autoact interrupt indicator instead of flashing red box" now works consistently: it indicates the interrupting object with a pulsing red visual effect, if disabled, or with a descending yellow v character, if enabled. [*]Creatures now consider moving away from gases or walltraps that are damaging them a little more aggressively. [*]When creatures die while engulfed, items left behind are now left in the engulfer's inventory. [*]When creatures die, the location items left behind drop in is now more consistent. [*]Force bubbles no longer push anything when their owner is being pushed by another force bubble. This should prevent crashes from force bubble owners pushing each other. [*]The activated ability for force bracelets now synchronizes properly when the force bracelet is deactivated by its force fields are independently destroyed. [*]The icon colors applied by desecration now take priority over the icon colors applied by village history engraving. [*]Improved how some items are specified in Spread Klanq quest steps. [*]Slightly reduced the render layer of low walls. [*]Removed two extra spaces from interdictor lock-on messages. [*]Fixed the stats in the ability description of Cryokinesis. [*]Fixed a bug that randomly caused some items to be incorrectly flagged as needing two slots to equip. [*]Fixed a rare bug that caused a hard lock during world generation. [*]Fixed a bug with the repulsive device. [*]Fixed a rare bug with inventory stacking. [*]Fixed a bug that caused the glotrot cure to fail. [*]Fixed a bug that sometimes caused walls to paint incorrectly. [*]Fixed a bug that sometimes caused you to be described as disassembling "something", or for a disassembled item to be omitted, when disassembly was interrupted. [*]Fixed a bug that made automatic attacks on ignored enemies interrupt autoexplore. [*]Fixed a bug that made broken and engulfed statuses not appear in display names. [*]Fixed a bug that caused the "Attack ignored hostile creatures that you move adjacent to during autoexplore" option to cause you to automatically attack ignored enemies that you moved next to on a single manual step. [*]Fixed a bug that with item naming trying to name items after the world map. [*]Fixed a bug that duplicated items when you equipped one from the ground while having another in your inventory. [*]Fixed a bug that made the grounded effect prevent movement actions it shouldn't have, such as charging. [*]Fixed a bug that made miners continue to lay mines after being instructed not to. [*]Fixed a bug that made sparking baetyls imply they might take items from your inventory even if there were enough items to satisfy them nearby. [*]Fixed a bug that caused the looker to be unable to switch objects. [*]Fixed a bug that made merchants become temporarily incapacitated by restocking and soup sludges become temporarily incapacitated by growing their pseudopods. [*]Fixed some bugs with text filters applied to speech, like with birds and fish. [*]Fixed a bug that made geomagnetic discs unable to fly through gases. [*]Fixed a bug with important tonics having their "apply" and "apply to" interaction hotkeys swapped. [*]Fixed a bug with junk dollars' impaler behavior. Existing junk dollars in saved games will not be affected. [*]Fixed a bug that made rock tumblers and wire extruders work when unpowered. Existing furniture in saved games will not be affected. [*]Fixed a bug that caused the positive and negative cacophonic sounds for multiple simultaneous reputation changes to be played simultaneously, when applicable. [*]Fixed a bug that made morphogenetic geomagnetic discs fail to work properly. [*]Fixed a bug that put confused quest names in Reclamation quest steps if you were confused when Girsh nephilim spawned. [*]Fixed a bug in the activation message of Shield Wall. [*]Fixed a bug that caused mutation permutation to occur repeatedly past the halfway point of the Mutating effect. [*]Fixed a bug that made some secrets display with inappropriately capitalized words in the middle of them. [*]Fixed a bug where your hagiographies claimed you penned a copy of a cookbook instead of the cookbook itself. [*]Fixed a messaging oddity in some messages about resistance to recruitment. [*]Fixed a missing space in some possible faction descriptions. [*]Fixed a bug that allowed duplicating a chord of light at Omonporch. [*]Fixed a bug that caused Stingers to not activate when lunging. [*]Fixed a bug that caused the golem mound's catalyst menu to be unopenable when a dram of slime was in your inventory. [*]Fixed a bug that prevented the 'Dayenu' achievement from progressing. [*]Fixed a bug that prevented the repulsive device from being removed. [*]Fixed a bug that caused dynamic quests to sometimes become unfinishable. [*]Fixed a bug in the ability manager screen that casued a lockup when activating an ability in the middle of a drag operation. [*]Fixed a bug that caused a crash when quitting a game. [*][modding] ProneOnHit now works on projectiles. [*][modding] The mod manager now sorts mods case-insensitively. [*][modding] The reference name of the highly entropic beings faction has been changed to Entropic. [/list]