Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
206.52
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[*]Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs.
[*]Curio summoned salt krakens will no longer wander.
[*]Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used.
[*]Statues are now diggable.
[*]Floor cushions are now decorative.
[*]Improved the random baetyl rewards from building the golem.
[*]Onboard recoilers are now excluded from the recoil menu until they are implanted.
[*][redacted] will now spawn creshes in adjacent cells.
[*]Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere.
[*]Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute.
[*]Fixed a rare bug that caused an exception while saving the game.
[*]Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid.
[*]Fixed a bug that caused spaser fire to not properly generate plasma if the target died.
[*]Fixed a bug that allowed traders to identify items for players with Dystechnia.
[*]Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors.
[*]Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms.
[*]Fixed a bug that rarely caused an entire fence side to be missing from farms and forts.
[*]Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values.
[*]Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill.
[*]Fixed a bug that caused templar mechs to be overburdened.
[*]Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'.
[*]Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock.
[*]Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier.
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