Feature Friday - January 5, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.52 [list] [*]Cathedras now supply the same bonus to tinkering as sitting in the nicest chairs. [*]Curio summoned salt krakens will no longer wander. [*]Creatures with power switches who are promoted to have conversations will no longer default to the interaction menu when used. [*]Statues are now diggable. [*]Floor cushions are now decorative. [*]Improved the random baetyl rewards from building the golem. [*]Onboard recoilers are now excluded from the recoil menu until they are implanted. [*][redacted] will now spawn creshes in adjacent cells. [*]Random mental mutations offered via the water ritual will now be rerolled if you acquired the selected mutation elsewhere. [*]Fixed a bug that caused the pit in Golgotha to sometimes spawn directly under a chute. [*]Fixed a rare bug that caused an exception while saving the game. [*]Fixed a bug that caused autowalk to stop before entering a cell with a sealed container of a dangerous liquid. [*]Fixed a bug that caused spaser fire to not properly generate plasma if the target died. [*]Fixed a bug that allowed traders to identify items for players with Dystechnia. [*]Fixed a bug that caused tonic stacks dropped by creatures to be capped at 5 injectors. [*]Fixed a bug that caused non-crop objects to count as crops destroyed during A Call To Arms. [*]Fixed a bug that rarely caused an entire fence side to be missing from farms and forts. [*]Fixed a bug in generated the descriptions and titles of extradimensional objects that caused the text "cultSymbol" and "dimensionSymbol" not to be replaced with their real values. [*]Fixed a bug that caused learning Tinker I, II, or III via the water ritual to not award the free schematic if you did not have the base skill. [*]Fixed a bug that caused templar mechs to be overburdened. [*]Fixed a bug that caused treating with the Girsh nephilim to not complete the quest step 'Beast Slouching'. [*]Fixed a bug that caused village tinkers and apothecaries to sometimes not have their intended stock. [*]Fixed a bug that allowed you to dash vertically through multiple floors without stairs using the flume-flier. [/list]