Feature Friday - January 19, 2024

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.59 [list] [*]Long trader names are now properly clipped on the trade screen. [*]Gave lover's blossom a new tile. [*]Autoexplore now avoids osseous ash. [*]Traders are now referred to by name in messages explaining they don't have the skill to recharge or repair something. [*]Urchin cherubim now grow their cherubic spines on their body instead of their arms, which they don't have. [*]Qas and Qon are now immune to confusing gas. [*]Glass doors are no longer opaque. [*]The quest text of A Signal in the Noise no longer references Joppa. [*]Made some tweaks to mid and late-game armor tables. [*]Creatures with glotrot can no longer use Sticky Tongue. [*]Thrown objects now use the proper unidentified tile if you don't know what they are. [*]Multiple ejection seats can no longer lock in place in the same tile. [*]Reaching loved reputation now only creates an entry in your chronology once per faction. [*]Greatly improved the performance and memory utilization of pathfinding. [*]Improved the performance of breeders. [*]Fixed a bug that caused Putus Templar party leaders in faction encounters to get double their inventory. [*]Gave Putus Templar party leaders the chance to have more than one Eaters' nectar tonic. [*]Fixed a bug with the scoring of A Call to Arms that caused chain laser emplacements and waydroids to be treated as full Barathrumite persons. [*]Fixed a bug that caused gigantic energy cells to never generate with more than half charge. [*]Fixed a bug that put proselytize on cooldown with no effect when targeting a baetyl. [*]Fixed a bug that caused spaser gas to emit from the attacker instead of the defender when killing a target in one shot. [*]Fixed a recurring bug where some legendary creatures had malformed titles. [*]Fixed a bug that allowed the deployment of portable walls on the world map. [*]Fixed a bug that caused Hobbled to become less effective as your move speed increased, and increase it once your move speed was above 200. [*]Fixed a bug that prevented levels deep underneath Ezra from building properly. [*]Fixed a bug that caused a big performance hit when a creature was boxed in and unable to move. [*]Fixed some grammar errors in books without titles. [*]Fixed a text generation issue with sultan titles. [*][debug] Added "hobbled" wish. [*][modding] Added object, int, and float properties to factions. [/list]