Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
206.50
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[*]Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk.
[*]Mech and golem walls are no longer tagged as diggable.
[*]Asphodel now tends to have fewer issues with the Barathrumites.
[*]Added chronology entries for curing ironshank and monochrome.
[*]Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest.
[*]The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances.
[*]If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring.
[*]You can no longer initiate the water ritual when your conversation is about to start a fight.
[*]Keh-hind no longer disappears if she is, or has ever been, your follower.
[*]You can now pray beneath the hologram of Shekhinah.
[*]Tumbling pods are now always rated at least Tough.
[*]Dromad's trade conversation option now shows the correct dynamic keybind.
[*]Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies.
[*]Aloe Porta no longer stop autowalk when merely moving past them.
[*]Changed the rules text on night-sight interpolators to better match their behavior.
[*]Schematics drafters no longer have Tinker III.
[*]The Ironshank message about joint pain subsiding is now a popup.
[*]The crystal chime Tammuz is now considered a proper noun.
[*]Gave eyeless king crab legs the right tile.
[*]Updated brazier's display colors to be more sightly when unseen.
[*]NPCs that fall into spacetime vortices now become lost.
[*]Fixed a bug that caused the level up sound to not play correctly.
[*]Fixed a bug that caused spurious "You are frozen soild!" popups.
[*]Fixed a bug that prevented turrets from being deployed into gas clouds.
[*]Fixed a crash when generating levels in Golgotha.
[*]Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons.
[*]Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore.
[*]Fixed the templating of Opportune Attack's trigger message.
[*]Fixed a typo in sawhander's description.
[*]Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time.
[*]Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation.
[*]Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods.
[*]Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise.
[*]Fixed a bug that caused the mound of scrap and clay to appear in random populations.
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