Feature Friday - December 22, 2023

Caves of Qud

Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

206.50 [list] [*]Added new descriptions for booster bot, cyclopean gibbon, diplomacy droid, ickslug, mimic, molting basilisk. [*]Mech and golem walls are no longer tagged as diggable. [*]Asphodel now tends to have fewer issues with the Barathrumites. [*]Added chronology entries for curing ironshank and monochrome. [*]Asphodel and xyr asphodelytes are now more tolerant of friendly fire during the Reclamation quest. [*]The Girsh nephilim are now more likely to direct their beams at their target, under some circumstances. [*]If the slynth move into Grit Gate, they are now considered for A Call To Arms scoring. [*]You can no longer initiate the water ritual when your conversation is about to start a fight. [*]Keh-hind no longer disappears if she is, or has ever been, your follower. [*]You can now pray beneath the hologram of Shekhinah. [*]Tumbling pods are now always rated at least Tough. [*]Dromad's trade conversation option now shows the correct dynamic keybind. [*]Holding an automatic movement key or button now properly respects several autowalk stoppers that weren't triggering before, including Aloe Porta and entering spacetime vorticies. [*]Aloe Porta no longer stop autowalk when merely moving past them. [*]Changed the rules text on night-sight interpolators to better match their behavior. [*]Schematics drafters no longer have Tinker III. [*]The Ironshank message about joint pain subsiding is now a popup. [*]The crystal chime Tammuz is now considered a proper noun. [*]Gave eyeless king crab legs the right tile. [*]Updated brazier's display colors to be more sightly when unseen. [*]NPCs that fall into spacetime vortices now become lost. [*]Fixed a bug that caused the level up sound to not play correctly. [*]Fixed a bug that caused spurious "You are frozen soild!" popups. [*]Fixed a bug that prevented turrets from being deployed into gas clouds. [*]Fixed a crash when generating levels in Golgotha. [*]Fixed a bug that caused phase adaptive scope's safety feature to malfunction when used with long-distsance throwing weapons. [*]Fixed a bug that caused creatures in vantabloom darkness to stop autoexplore. [*]Fixed the templating of Opportune Attack's trigger message. [*]Fixed a typo in sawhander's description. [*]Fixed a bug that caused Warden Indrix to stop sharing secrets after the first time. [*]Fixed a bug that caused multiple water ritual and trade options to appear for dynamic villagers if there was an exception during the conversation. [*]Fixed a bug that caused player-controlled soup sludges to not grow new pseudopods. [*]Fixed a bug that would blink the player out of existance if they went to Bey Lah as Eskhind during Kith and Kin, via domination or otherwise. [*]Fixed a bug that caused the mound of scrap and clay to appear in random populations. [/list] If you enjoy Feature Friday, please leave a review! Every one helps.