Exoblast is a mix of shoot’em up and arcade game, pimped with synthwave and pixelart. Choose your pilot, your ship and join the arena to confront other players in nervous and punitive matches. Impose your gameplay and reach the top of the tower!
[h1]Future is here[/h1]
Glad to find you in one piece, [b]Pilot[/b]!
It is with great joy that I report to you on the progress of the Exoblast project.
Here are a few changes, some of which are obvious, though others are more about altering how you feel and how you play.
Let me introduce you to the Exoblast [b]revolution[/b]:
-Exoblast gets freshened up
-Music, maestro
-Let's progress together
-New gameplay features
-A little comfort
[h2]Exoblast gets freshen up![/h2]
We decided to improve all the visuals to give it a highly mediatized[b] sports game[/b] look that is more in line with Exoblast's lore. In addition, the animations have been revised, reworked or have been completely changed.
[img]{STEAM_CLAN_IMAGE}/37945100/e52d3c33b10b85fa801f3c1a615a3abdd603944d.gif[/img]
Announcers have replaced the victory and defeat animations, as well as the start of the game.
These same announcers activate during events like shield smash, maximum speed reached, explosion of ships, combo without missing the ball and when a point is scored.
[img]{STEAM_CLAN_IMAGE}/37945100/9ca0a4dceddba69b63b1adf1666691211f0c6f9f.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37945100/65665177bcc1c3f3b57dfb3a199fa3cde19e7976.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37945100/f909633b981a46a6948e05b77b9886792074cd7a.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37945100/3aee1d58143ccaee522881ae24146c78a145bc57.gif[/img]
Now, when activating your pilot's main skill, an animation will be visible on the ship.
Effects have been added to the maps to make them more [b]alive[/b].
For example, we have a fog, a shine effect to make the essential more attractive and various modifications have visually evolved the game.
[img]{STEAM_CLAN_IMAGE}/37945100/a1e0d8f5cf9730041bd026aa0b9a7e66dfdada09.gif[/img]
In short we now have:
-a white ball with a bounce effect when it receives a projectile or hits a wall. The impacts of the ball on the walls have been reworked. Impacts of the projectile on the ball have been added.
-projectile loadings have been added. Projectiles have been reworked and they fall apart smoothly.
[img]{STEAM_CLAN_IMAGE}/37945100/91c4551c1443178294e4d031510b8272ea8de533.gif[/img]
-shields more visible on all maps with animation on the ship when a shield breaks.
-the ship explosions have been improved.
-The inhibitor's electric arc has been improved, as well as its destruction.
-the scores area has been reviewed.
-colors have been brought to the forge materials in order to make them distinct resources and understand the difference in material scarcity.
[img]{STEAM_CLAN_IMAGE}/37945100/89d9628938bc319cc43085080721e67b6d8ab951.gif[/img]
Be ready, Pilot! You will not believe your eyes !
[h2]Music, maestro![/h2]
Sound effects are something that we haven't touched on much since the creation of Exoblast.
We've added new sounds to make the get improve the game experience.
You will also be able to enjoy new musics from [b]LukHash [/b]that we have added when browsing the menus and during your matches.
Turn up the volume, Pilot!
[h2]Let's progress together![/h2]
With the release of Exoblast 0.4, we have played the game more than ever and we realized one major issue: the essence of Exoblast is to build a ship so you can play the way that suits you, the way that looks like [b]YOU[/b].
However, despite the attempt to increase the resources gained, the module recipes were too demanding. So we redid the recipes.
On the other hand, you will now have a steady progression which will give you access to more modules and resources for the Forge at each level.
The rewards will be issued as follows:
lvl 2 = new preset, hangar unlocked
lvl 3 = pilot choice unlocked
lvl 4 = module offered, ship edition unlocked
lvl 5 = resources offered, forge unlocked
[h2]New gameplay features![/h2]
We decided to rework Rikito's skills, being too similar to Nisha's. Rikito will now have [b]maximum power[/b] boosts instead of speed.
[img]{STEAM_CLAN_IMAGE}/37945100/055e4d7950e0338b7e28e59a10d534319491ba39.png[/img]
The explosions of the ships no longer propel the ball straight ahead but in the angle where the ball struck the ship. Also, the more HP you have, the stronger the ball will be returned.
Some modules have been balanced.
[h2]A few more little comfort![/h2]
Now the modules you pass are hovered over to improve your navigation in the Ship Editor. Additionally, a visual has been added to show the part of your ship that you have selected.
[img]{STEAM_CLAN_IMAGE}/37945100/799f660e681f08bbec4213c49044ef70c6a84bae.gif[/img]
The button to accept the match is now on the right, which makes more sense compared to the rest of the menus.
The player who leaves or abandons a game no longer receives any resources and loses points in ranked mode.
Shields and their icons have been moved to be more visible.
Lots of bugs have been fixed.
You know what you have to do: reach the top of the [b]tower[/b], Pilots!
It is time to show the rest of the world who you are.