Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
[h1]Highlights[/h1]
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[*] A new positive status effect has been added to the game, Shield! [b]When you end your turn without casting any card, you gain Shield![/b]
[img]https://i.imgur.com/QGYGTnF.png[/img]
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[h1]Balance Changes[/h1]
[h2]Card Items[/h2]
[h3]Ocarina[/h3]
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[*] Increase all effect numbers by 5 >>> [b]Increase all effect numbers by 4[/b]
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[h3]Rose Glasses[/h3]
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[*] Increase all effect numbers by 10 >>> [b]Increase all effect numbers by 8[/b]
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[h2]Bosses[/h2]
[h3]Battlemage Warleader[/h3]
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[*] Base Health: 1250 >>> [b]1200[/b]
[*] Base Attack: 140 >>> [b]130[/b]
[*] Base Defense: 60 >>> [b]50[/b]
[*] Speed: 12 >>> [b]10[/b]
[*] Movement Range: 12 >>> [b]10[/b]
[*] Evasion: 15 >>> [b]10[/b]
[*] [b]The Archer Lizards spawned each 4 turns now enter the combat stunned.[/b]
[*] "The first time I go below 50% health, I summon up to 5 random Archer Lizards. I always have Regeneration when I'm below half health." >>> [b]"On turn 7, I summon up to 3 random Archer Lizards and gain Regeneration 7."[/b]
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[h3]Necromancer[/h3]
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[*] Speed: 99 >>> [b]20[/b]
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[h2]Enemies[/h2]
[h3]Blue Slime[/h3]
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[*] Base Health: 380 >>> [b]350[/b]
[*] Base Defense: 25 >>> [b]15[/b]
[*] Base Spirit: 60 >>> [b]45[/b]
[*] Movement Range: 5 >>> [b]4[/b]
[*] Evasion: 10 >>> [b]5[/b]
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[h3]Fire Wolf[/h3]
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[*] Base Attack: 90 >>> [b]80[/b]
[*] Base Defense: 50 >>> [b]35[/b]
[*] Base Spirit: 20 >>> [b]10[/b]
[*] Speed: 16 >>> [b]14[/b]
[*] Luck: 15 >>> [b]5[/b]
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[h1]Bug fixes[/h1]
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[*] [b]Bug fix[/b]: Trinkets given by chests now apply their effects next combat instead of instantly. This prevents abusing chests by saving and quitting to gain infinite trinkets.