early access 1.42

Brawl Tactics: Origins

Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!

[h1]Highlights[/h1] [list] [*] A new positive status effect has been added to the game, Shield! [b]When you end your turn without casting any card, you gain Shield![/b] [img]https://i.imgur.com/QGYGTnF.png[/img] [/list] [h1]Balance Changes[/h1] [h2]Card Items[/h2] [h3]Ocarina[/h3] [list] [*] Increase all effect numbers by 5 >>> [b]Increase all effect numbers by 4[/b] [/list] [h3]Rose Glasses[/h3] [list] [*] Increase all effect numbers by 10 >>> [b]Increase all effect numbers by 8[/b] [/list] [h2]Bosses[/h2] [h3]Battlemage Warleader[/h3] [list] [*] Base Health: 1250 >>> [b]1200[/b] [*] Base Attack: 140 >>> [b]130[/b] [*] Base Defense: 60 >>> [b]50[/b] [*] Speed: 12 >>> [b]10[/b] [*] Movement Range: 12 >>> [b]10[/b] [*] Evasion: 15 >>> [b]10[/b] [*] [b]The Archer Lizards spawned each 4 turns now enter the combat stunned.[/b] [*] "The first time I go below 50% health, I summon up to 5 random Archer Lizards. I always have Regeneration when I'm below half health." >>> [b]"On turn 7, I summon up to 3 random Archer Lizards and gain Regeneration 7."[/b] [/list] [h3]Necromancer[/h3] [list] [*] Speed: 99 >>> [b]20[/b] [/list] [h2]Enemies[/h2] [h3]Blue Slime[/h3] [list] [*] Base Health: 380 >>> [b]350[/b] [*] Base Defense: 25 >>> [b]15[/b] [*] Base Spirit: 60 >>> [b]45[/b] [*] Movement Range: 5 >>> [b]4[/b] [*] Evasion: 10 >>> [b]5[/b] [/list] [h3]Fire Wolf[/h3] [list] [*] Base Attack: 90 >>> [b]80[/b] [*] Base Defense: 50 >>> [b]35[/b] [*] Base Spirit: 20 >>> [b]10[/b] [*] Speed: 16 >>> [b]14[/b] [*] Luck: 15 >>> [b]5[/b] [/list] [h1]Bug fixes[/h1] [list] [*] [b]Bug fix[/b]: Trinkets given by chests now apply their effects next combat instead of instantly. This prevents abusing chests by saving and quitting to gain infinite trinkets.