Brawl Tactics: Origins fuses deck-building roguelikes and the tactics RPG genre like never before - lead your units, collect valuable trinkets and cast powerful spells to ensure victory!
[b]This update changes a LOT of things, so there is a chance of bugs appearing, but I'll be closely monitoring your feedback in order to fix any possible issues ASAP![/b] In my tests I found no bugs, though.
[h1]Highlights[/h1]
[list]
[*] [b]Structures have been added to the game![/b] For now, there are 6 different structure types: [b]bushes[/b], [b]cannons[/b], [b]rocks[/b], [b]crates[/b], [b]spikes[/b] and [b]chests[/b]. All structures have health, and all of them can be destroyed. Some block movement and some don't. You can't deal critical strikes to structures by default, and you can only damage them using strikes.
[b]You can hide in bushes![/b]
[img]https://i.imgur.com/SKvyabV.png[/img]
[b]You can obtain trinkets from chests during combat![/b] Increasing the main unit's luck stat makes them appear more frequently!
[img]https://i.imgur.com/1asOv7N.png[/img]
[b]You can toggle between making your units avoid Spikes while moving or allowing them to go over them![/b] You can do that in the Stats window of your units during combat.
[img]https://i.imgur.com/RgbmsVY.png[/img]
[*] [b]A new final boss has been added to the game, meet the Moonlight Archer![/b]
[img]https://i.imgur.com/7ktBGOe.png[/img]
[img]https://i.imgur.com/fwzveYH.png[/img]
[*] [b]An indicator of which enemy is currently active now appears in the right side of the screen during enemy turns![/b]
[img]https://i.imgur.com/FQN2ewa.png[/img]
[*] [b]Your team now gains +25% attack and intellect during combats where the objective is surviving until turn 10.[/b]
[*] [b]Sector 1 now has 2 less mandatory combats to make runs a bit shorter.[/b]
[*] [b]Forges can no longer appear in Events.[/b]
[/list]
[h1]Balance changes[/h1]
[h2]Focus[/h2]
[img]https://i.imgur.com/KSd9JFo.png[/img]
[list]
[*] [b]Now draws a card on cast if you were already Focused.[/b]
[/list]
[h2]Heavy Arrow[/h2]
[img]https://i.imgur.com/uwI6xvL.png[/img]
[list]
[*] Attack given: 30 >>> [b]35[/b]
[/list]
[h1]Bug fixes[/h1]
[list]
[*] [b]Bug fix[/b]: Combat Items can no longer spawn over each other during combats that have "pick up combat items" as the objective.
[*] [b]Bug fix[/b]: Knockbacks no longer sometimes take unexpected paths.
[/list]