Development Roadmap for September-October 2024

Korea Dynasty (조선메타실록)

This game is a 3D open world survival exploration game that survives in the Korea Dynasty. Players Begin with slaves, change their status in Joseon, survive, and escape. Once free, travel around the country, explore hundreds of ruins, hunt, and collect what you need to survive.

Here is the development roadmap for September-October 2024. (Content/System) 1. Can enter Gyeongbokgung Palace in Hanyang 2. Added Podocheong cutscene 3. Changed Podocheong function to work inside Hanyang 4. Changed so that players can perform (NPC interaction) 5. Improved movement to evade NPC attacks during battle to make it slightly easier 6. Each NPC has a chance to have a religion 7. Added difficulty setting option 8. Added surprise mission 9. Improved relationship recovery mechanism (so that bad relationships with NPCs can be improved a little faster than before) 10. Improved force rush system 11. Changed seasonal cycle to 1 month (in game time) 12. Purchase land and houses inside the castle (Item/Building) 1. Added some weapon items 2. Added some costume items 3. Added some decorative items (Convenience/Optimization/Graphics) 1. Improved warning when forces such as Chuno chase the player 2. Optimized texture memory for thatched and tiled houses (Objects) 1. China Implementation of regional boundaries and terrain *If you cross the boundary, a warning message will be displayed and you will be unable to enter. Since it was previously the sea, you can see that this part has been modified to be a bit more realistic. 2. Implementation of the Amnok River and the Duman River 3. Overall reduction in the height of steep mountains, including those in North Korea *The location of existing structures built on some high mountains may appear unnatural. (NPC/force) 1. Provide conversation motion when talking to NPCs 2. Add NPCs inside Gyeongbokgung Palace 3. Add Shaman NPC 4. Add Manchurian deserter NPC (Balance) 1. Adjust required experience points by ability range 2. Provide penalties for easy-to-obtain or make food, and benefits for foods with high production difficulty In addition, we will continue to fix bugs and improve convenience. This roadmap was decided with a focus on players who may want more additional content after the main quest. In particular, we aimed to reflect regional differences to some extent through land/house purchases inside the castle where you can use the money you've saved, access to the inside of Gyeongbokgung Palace, which can be seen as a slightly different attraction of Hanyang Castle, and special NPCs in the North Korean region like the Japanese merchants that were created previously. Even though it's still lacking, I would like to sincerely thank those who have always enjoyed the game and supported and promoted it. I would also like to express my deepest gratitude to each and every one of you who recommended and gave good reviews on Steam. I remember you. Since it's a game that we made with love, planned, and created, we will add fun content and make up for the shortcomings during the remaining period so that it can remain as a good memory and recollection, even if it's not a AAA game.