This game is a 3D open world survival exploration game that survives in the Korea Dynasty. Players Begin with slaves, change their status in Joseon, survive, and escape. Once free, travel around the country, explore hundreds of ruins, hunt, and collect what you need to survive.
We present a development roadmap for July and August 2024.
(Content/System)
1. You can hire up to two colleagues
2. Add miner companions
3. Add farmer companions
4. Changed so you can take your companions to the dungeon
5. Add challenges
6. Improved secondary mission system
7. When demolishing a building with a hammer, some resources are returned.
8. Added shovel function
9. Changed so that animals run away when firing a rifle.
10. Added ability to increase stamina recovery speed
11. Modification and improvement of key mission text
12. Reputation value increases when freeing a captured NPC
13. If you bow to tomb-related historical sites, Confucianism and other abilities increase.
14. Changed so that relationships can be restored in villages
(Item/Construction)
1. Add some weapon items
2. Added some clothing items
3. Add some decorative items
4. Add or adjust ingredients that cannot be made in the current recipe or are difficult to obtain.
(Convenience/Optimization/Graphics)
1. Improvements so that some tools can be held longer
2. Added notification message when a crafting recipe is unlocked
3. Health display in boss battles
4. Improvement of some item descriptions
5. Reorganization of some ability categories
6. Changed some ability descriptions
7. Improved research convenience
8. Changed so that some collected items can be eaten raw.
(feature)
1. Add top store inside Hanyang
2. Slightly increases the probability of a well being created.
(NPC/force)
1. Add NPC types
2. Reorganization of items sold by some NPCs
(balance)
1. Improved effect of herbal medicine
2. Changes in crops produced depending on the season
3. Increased probability of horse spawning
4. Slight improvement in basic walking speed
In addition to this, we will continue to fix bugs and improve convenience.
As more content has been added, there are bugs in multiplayer. Let's try to solve it.
This roadmap organizes system improvements focusing on features that will be helpful to users at the beginning of the game.
We have also added features that can increase the satisfaction of end content users, such as challenges and items to be registered in the encyclopedia. For the remaining elements, in addition to independent planning, we selected tasks that could be developed and introduced immediately within a realistic time frame within July or August from the feedback received and added them to the roadmap as well.
Although it's still not enough so far, I'd like to express my sincere gratitude to those who have always enjoyed the game and supported and promoted it.
As this is a game made and planned with love, even if it is not an AAA game, we will add fun content and make up for any shortcomings so that it can remain as a good memory.