Dev Update 2025-01-17

Hi everyone, hope you had a good holiday! To start this week off we want to announce that we will change the schedule for our weekly updates. Because we are moving closer to release we have started working more on aspects other than creating content for the game, such as polishing and marketing. Therefore, now and going forward we will release dev updates every other week. Therefore, this update contains all the content we have worked on as of the last two weeks (and during the holiday). [img]{STEAM_CLAN_IMAGE}/44148302/df603edde9980caa77148d4a7d5eff4956216865.jpg[/img] First of all, we have reworked and updated several levels. The first level has now received a new area, The Keep, that the player needs to unlock before being accessible. We have also added several new environmental hazards to levels such as spikes, pits, and fog that also affect how you explore the levels. [img]{STEAM_CLAN_IMAGE}/44148302/ea8eea5ed8d482f38aa709a1df8eddd5d9feb53d.jpg[/img] Two new spells have also been added, both with a new type of behaviour that lets them automatically cast spells in different situations. This adds several synergies with both other bottles and items. In addition to this we have also added charges to some bottles, making them more unique and interesting. [img]{STEAM_CLAN_IMAGE}/44148302/e7305e07fdcdbd86e0f9e6a74ee6e784a405ef03.jpg[/img] We are also very happy to announce that we have had some extra people joining (or re-joining) the project as of late. Go unlock the keep! MP Team