This week we have mainly worked on preparations for the conference next week. But we have made some additions for the game nonetheless. First, we have once again updated the player camera, now the camera should give the player a better view of what is upcoming when climbing and falling. Because let's be honest, accidentally climbing into an enemy was never fun for anyone.
[img]{STEAM_CLAN_IMAGE}/44148302/4769b70778ca2de6a47ee9d4cfc30d05800501ac.jpg[/img]
We have also added an additional mini boss room that separates the easier levels from the harder ones, in addition to this we have also rebalanced several harder enemies to make them more of a challenge when you have a well built build. Another balance change made is that we have tweaked the in-game economy to reduce the amount of astral pigments (coins) the player has in the later stages of a run. That being said, a more robust economy and item spawning system will be coming in a couple of weeks.
[img]{STEAM_CLAN_IMAGE}/44148302/9e0c3991cbf97386711fd48eec40fbd35951014b.jpg[/img]
We have also prepared the game for conference by fixing several small and medium bugs, as well as made some general polishing of the game. Part of this has been to add all eligible Kickstarter backers to the credits. We have also added more images to the tutorial. But that’s all for this week. Next week's update will probably be a bit unique, maybe a summary of our intense week? Well, we will see then!
[img]{STEAM_CLAN_IMAGE}/44148302/800789f853f71f84232296c9460d5817846a32e0.jpg[/img]
Paint the way!
E&M
Painted Peril Playtesting: https://forms.gle/RhDEf7uFmzJB2nKz5
Discord Server: https://discord.gg/XetedhPSDn