This week we have started a more regular development cycle again. We have primarily focused on adding new spells, such as a powerful laser beam, a spell that shoots bubbles into the air, and a set of spikes that rotate around the player. We do also have several other spells in production that we aim to complete by next week. Our goal with these new spells is to introduce new interesting behaviors for you to experiment with.
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We have also been looking into updating how the rainbow color as well as how the rainbow combo works. We want to make them more balanced and to make them feel better, both for new and experienced players. These updates are things that we also will continue to playtest and tweak in the upcoming week.
Other than that we have also been looking into updating the timer visually for the player. We decided to make it a bit more diffuse to make it “less” stressful for completely new players.
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E&M
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