Demo v7 Patch Notes (12 New Items)

I've been working on finalizing the boons in the game. This update brings a small selection of the new boons to the demo, along with some improvements to the current ones. [h3]Item Changes[/h3] - Secret Passages: Added to the demo (allows you to dodge through walls) - Insanity Shuffle: Added to the demo (gives you a speed boost after you dodge) - Adrenaline: Added to the demo (shoot faster based on your missing health) - Thorns: Added to the demo (create bullets around you when damaged) - Ankh Rune: Added to the demo (become invincible for 1 second every 3 seconds) - Murder Slits: Added to the demo (create bullets when walking near walls) - Pillbox: Added to the demo (create bullets while standing on a zone) - Rift Daggers: Added to the demo (create daggers in random locations when you shoot) - Finger of Death: Added to the demo (any enemy you touch while dodging explode) - Demon Bullets: Added to the demo (any bullets created while you are on a zone become explosive) - Magnetic Daggers: Added to the demo (when you dodge, execute all knived enemies below 4 tiers of health) - The Weasel (Gun): Added to the demo (6-shot revolver, innately has the bullet bounce boon) - Changed the unlock ordering (so some of the above items will only be useable with certain eyeball counts in the demo) - Wound particles are now gold when you have the Nuclear Halo boon equipped - Updated Event Horizon visuals - Takyon: Removed from the demo - McCreep: Removed from the demo - Knife Mail: Removed from the demo - Donkalor Mavis: Removed from the demo - Event Horizon: Removed from the demo - Knife God: Removed from the demo - Glass Cannon: Removed from the demo [h3]Balance[/h3] - Tenacious: no longer grants invincibility after dodging - Tenacious: no longer procs when a shield is broken - Tenacious: now lasts for 4 seconds flat - Increased moving dodge range by 1/2 a tile [h3]Bug Fixes[/h3] - Overkilling an enemy with 2 or more knives on the same frame no longer eats up the additional knives - Fixed an issue where zone spawns would delay the next enemy wave from spawning