Dead Oculus is a lethal, fast-paced bullet-hell that fuses arcade and roguelike elements. Brutalise your foes in gauntlets of handcrafted arenas by wielding deadly weapons with cataclysmic augments.
[h3]Improvements[/h3]
- Inventory screen now shows area/arena information at the bottom
- Added a new pathway in The Bunkus
- Updated The Bunkus arena visuals
- Updated visuals of the hub
- Projectiles are now cleared when switching to the Skull Boss battle arena
- Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting
- Ricochet now properly plays sounds bouncing off a wall
[h3]Balance[/h3]
- Mutant's Wrist now makes the enemy's corpse fly farther
- Updated boss augment scaling
- Only one segment of the Snake Boss can now be damaged per frame (excluding the head)
- Reduced Snake Boss base health 70 tiers -> 60 tiers
- Blaze infantry shooting interval 1.75 -> 2.25
- Increased The Rauser (Burst Gun) damage 0.5 tiers -> 0.6 tiers
- Increased The Big Ounce (Machine Gun) damage 0.4 tiers -> 0.5 tiers
- Updated completion point gains on Onslaught X (2.5x more points)
[h3]Bug Fixes[/h3]
- Fixed an audio problem with The Chase (SMG) not making sounds when it had an odd number of ammo (this could happen while Bullet Virus was equipped)
- Fixed a bug where drop pods would occasionally not make sounds on missions that didn't have infantry
- The acid infantry corpse was using an old colour palette (I forgot to update it), it is now using the new colour palette