Demo v6 Patch Notes

Dead Oculus

Dead Oculus is a lethal, fast-paced bullet-hell that fuses arcade and roguelike elements. Brutalise your foes in gauntlets of handcrafted arenas by wielding deadly weapons with cataclysmic augments.

[h3]Improvements[/h3] - Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting - Ricochet now properly plays sounds bouncing off a wall [h3]Balance[/h3] - Mutant's Wrist now makes the enemy's corpse fly farther - Updated boss augment scaling - Only one segment of the Snake Boss can now be damaged per frame (excluding the head) - Reduced Snake Boss base health 70 tiers -> 60 tiers - Blaze infantry shooting interval 1.75 -> 2.25 - Increased The Rauser (Burst Gun) damage 0.5 tiers -> 0.6 tiers - Increased The Big Ounce (Machine Gun) damage 0.4 tiers -> 0.5 tiers - Updated completion point gains on Onslaught X (2.5x more points) [h3]Bug Fixes[/h3] - Fixed an audio problem with The Chase (SMG) not making sounds when it had an odd number of ammo (this could happen while Bullet Virus was equipped) - Fixed a bug where drop pods would occasionally not make sounds on missions that didn't have infantry - The acid infantry corpse was using an old colour palette (I forgot to update it), it is now using the new colour palette