Demo v5 Patch Notes (Endless Mode)

Dead Oculus

Dead Oculus is a lethal, fast-paced bullet-hell that fuses arcade and roguelike elements. Brutalise your foes in gauntlets of handcrafted arenas by wielding deadly weapons with cataclysmic augments.

In celebration of Steam's Endless Replayability Fest, the Dead Oculus demo now contains the Endless Conquest gamemode. You can view the other changes from this patch below. [h3]Visuals[/h3] - Updated enemy colours to fit the rest of the colour palette (they are now silver instead of grey) - Drop pod flames are now the colour of the enemy type it contains - Renamed "Zones" to "Areas" in the level select screen [h3]Balance[/h3] - SMG damge 0.14 tiers -> 0.16 tiers - Boomerang Bullets no longer deal additional damage - Ricochet now deals double damage - Ricochet maximum bounces 4 -> 2 - Bullet Virus now consumes ammo - Knife fracture now breaks into 3 bullets (was 5); the bullets' angle is now reflected from the knife and the wall it hits - Reduced blaze bulwark fireball count on both sides by 1 - Sped up explosive timer on tesla bulwark & infantry projectiles: 2.53 seconds -> 1.9 seconds - Reordered some unlocks [h3]Bug Fixes[/h3] - Fixed a bias that caused your hamsa to point towards zones to the South-East of your character more frequently - Fixed a bug where acid bulwarks would have a chance to immediately shoot when spawning