In celebration of Steam's Endless Replayability Fest, the Dead Oculus demo now contains the Endless Conquest gamemode.
You can view the other changes from this patch below.
[h3]Visuals[/h3]
- Updated enemy colours to fit the rest of the colour palette (they are now silver instead of grey)
- Drop pod flames are now the colour of the enemy type it contains
- Renamed "Zones" to "Areas" in the level select screen
[h3]Balance[/h3]
- SMG damge 0.14 tiers -> 0.16 tiers
- Boomerang Bullets no longer deal additional damage
- Ricochet now deals double damage
- Ricochet maximum bounces 4 -> 2
- Bullet Virus now consumes ammo
- Knife fracture now breaks into 3 bullets (was 5); the bullets' angle is now reflected from the knife and the wall it hits
- Reduced blaze bulwark fireball count on both sides by 1
- Sped up explosive timer on tesla bulwark & infantry projectiles: 2.53 seconds -> 1.9 seconds
- Reordered some unlocks
[h3]Bug Fixes[/h3]
- Fixed a bias that caused your hamsa to point towards zones to the South-East of your character more frequently
- Fixed a bug where acid bulwarks would have a chance to immediately shoot when spawning