Dead Oculus is a lethal, fast-paced bullet-hell that fuses arcade and roguelike elements. Brutalise your foes in gauntlets of handcrafted arenas by wielding deadly weapons with cataclysmic augments.
This update applies some changes from a round of playtesting and adds some sound work from the yet-to-be-released full version.
Most importantly, it makes it much clearer how to progress to zones 2 & 3. This was the largest pain point in the previous version, as a majority of players thought the demo ended at zone 1.
[h3]Sound[/h3]
- The demo should now have full sound coverage
[h3]Balance[/h3]
- Boomerang bullets: Deal an extra tier of damage on the way back -> Deal double damage on the way back
[h3]Bug Fix[/h3]
- Fixed a bug where the player could get a stationary projectile in "The Tutorial" to spawn out of bounds, forcing them to restart the game
[h3]Confusion Reduction Measures[/h3]
- When there's an odd number of eye-cons on the mission select screen, they're now rotated such that the vertically furthest eye-con appears at the bottom of the screen instead of the top
- Boon sub-menus on the boon gallery now have the title "view only" instead of their category name
- Integrated the tutorials as the first mission in their respective zone
- After finishing a tutorial you can replay it in the new "Practice" sub-menu (replacing the "How to Play" sub-menu)