Demo Update #4 - Lead Them To Pools Of Blood

BRUTALISTICK VR

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

Got a pretty big changelog this time around, these past 2 months since the last demo update have not been in vain. Be sure to try for the top spot on the leaderboard! [h1]Changelog:[/h1] [list] [h3][b][Graphics][/b][/h3] [*][b]Completely changed the way the visuals are calculated to be more physically correct for the environment, weapons and accessories[/b] [*]Added baked global illumination to give the levels more depth and overall be nicer to look at [img]{STEAM_CLAN_IMAGE}/44752448/7acfb7a85d07c6f7fa9ea7e0752e8d04237fe8d7.jpg[/img] [*][b]Added graphics settings tab, which currently contains shadow quality, soft shadows quality and the experimental and very performance intensive SSAO options[/b] [*]Enemies now leave blood pools upon death [img]{STEAM_CLAN_IMAGE}/44752448/5d43088cfd1ffae79f30deb3a7254e1ae215ae36.png[/img] [*]Blood color changes now closer to what's shown on the UI [*]Bullets exiting wounds now cause splatters directly behind them which drip down walls [img]{STEAM_CLAN_IMAGE}/44752448/12649c5cfe6b577549c638ffa4e7099ba4528e36.jpg[/img] [h3][b][Physics][/b][/h3] [*][b]Enemy movement completely overhauled to be more reliable, particularly on stairs and other steps.[/b] Although it still looks a bit wonky. [*]Ragdoll physics made more stable to reduce the chance of body parts getting stuck and floating in the air [*]Enemies a lot less wobbly now, allowing easier consecutive melee hits that don't knock them down [*]Easier to knock enemies out with blunt attacks without killing them [*]Survivable dismemberment now has a slightly higher chance of happening [*]Shooting enemies in the legs always knocks them down to allow more tactical gunplay and stylish executions [*]Eyes easier to pop out of sockets, possibly too easy [*]Grabbing firearm slides and charging handles no longer disconnects the hand from the arm [*]Bullet ballistics system now more reliable and performant for both the enemies and the player [*]Player body more stable and much less prone to physics explosions [h3][b][Gameplay][/b][/h3] [*][b]Added a leaderboard to track high scores across all users on Steam.[/b] Sandbox kills are not counted towards the high score. [*]The leaderboard also tracks headshot kills, melee kills and as a subset of those, decapitation kills [*]Added a kill counter on the player's right forearm [*]Enemies now have visual effects and make a sound when spawning in [*]Wave complete and death screens now semi-transparent [*]Enemies no longer spawn too close to the player [/list] If you've read the changelog this far, you'll probably be glad to know that the release date is coming up real soon on the 29th of March. See if you can get to the top of the leaderboard by then and try not to have the top spot snatched up from under you! [img]{STEAM_CLAN_IMAGE}/44752448/679aefd46d14b8dce79f440c0d87a9c52bf78e06.jpg[/img]