The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below.
[h1]Changes from the demo:[/h1]
[list]
[h3][b][Gore Updates][/b][/h3]
[*]Added a framework for bones, the first proof of concept is the skull
[*]Higher caliber bullets now leave exit wounds
[*]Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage
[img]{STEAM_CLAN_IMAGE}/44752448/d360a6585fda455d73f0c05e49d94d492086117f.png[/img]
[h3][b][Levels][/b][/h3]
[*]Farmland
[*]Church
[*]City
[*]Office
[*]Lobby
[*]Underground Station (WIP)
[h3][b][Weapons][/b][/h3]
[*]Way too many to list
[h3][b][Career mode][/b][/h3]
[*]Unlockable levels and shopkeepers
[*]Earn money to purchase stat upgrades and new weapons
[*]Purchase armor and helmets for the player
[*]Player outfit can be changed
[h3][b][Sandbox mode][/b][/h3]
[*]All weapons and levels are unlocked
[*]Enemy count and difficulty can be changed at will
[*]Enemies can be made harmless and armor can be disabled
[/list]
[h1]Zero-day fixes and additions:[/h1]
[list]
[h3][b][Audio][/b][/h3]
[*]Shopkeepers now have a soundtrack while you're close enough to their booth
[h3][b][Physics][/b][/h3]
[*]Bow physics fixed and now works as intended, still needs some tuning however
[h3][b][Performance][/b][/h3]
[*]Performance got killed under some circumstances related to the exit wounds, now fixed
[/list]