Early Access Release - Zero-Day Update

The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below. [h1]Changes from the demo:[/h1] [list] [h3][b][Gore Updates][/b][/h3] [*]Added a framework for bones, the first proof of concept is the skull [*]Higher caliber bullets now leave exit wounds [*]Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage [img]{STEAM_CLAN_IMAGE}/44752448/d360a6585fda455d73f0c05e49d94d492086117f.png[/img] [h3][b][Levels][/b][/h3] [*]Farmland [*]Church [*]City [*]Office [*]Lobby [*]Underground Station (WIP) [h3][b][Weapons][/b][/h3] [*]Way too many to list [h3][b][Career mode][/b][/h3] [*]Unlockable levels and shopkeepers [*]Earn money to purchase stat upgrades and new weapons [*]Purchase armor and helmets for the player [*]Player outfit can be changed [h3][b][Sandbox mode][/b][/h3] [*]All weapons and levels are unlocked [*]Enemy count and difficulty can be changed at will [*]Enemies can be made harmless and armor can be disabled [/list] [h1]Zero-day fixes and additions:[/h1] [list] [h3][b][Audio][/b][/h3] [*]Shopkeepers now have a soundtrack while you're close enough to their booth [h3][b][Physics][/b][/h3] [*]Bow physics fixed and now works as intended, still needs some tuning however [h3][b][Performance][/b][/h3] [*]Performance got killed under some circumstances related to the exit wounds, now fixed [/list]