Early Access Release - Zero-Day Update

BRUTALISTICK VR

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below. [h1]Changes from the demo:[/h1] [list] [h3][b][Gore Updates][/b][/h3] [*]Added a framework for bones, the first proof of concept is the skull [*]Higher caliber bullets now leave exit wounds [*]Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage [img]{STEAM_CLAN_IMAGE}/44752448/d360a6585fda455d73f0c05e49d94d492086117f.png[/img] [h3][b][Levels][/b][/h3] [*]Farmland [*]Church [*]City [*]Office [*]Lobby [*]Underground Station (WIP) [h3][b][Weapons][/b][/h3] [*]Way too many to list [h3][b][Career mode][/b][/h3] [*]Unlockable levels and shopkeepers [*]Earn money to purchase stat upgrades and new weapons [*]Purchase armor and helmets for the player [*]Player outfit can be changed [h3][b][Sandbox mode][/b][/h3] [*]All weapons and levels are unlocked [*]Enemy count and difficulty can be changed at will [*]Enemies can be made harmless and armor can be disabled [/list] [h1]Zero-day fixes and additions:[/h1] [list] [h3][b][Audio][/b][/h3] [*]Shopkeepers now have a soundtrack while you're close enough to their booth [h3][b][Physics][/b][/h3] [*]Bow physics fixed and now works as intended, still needs some tuning however [h3][b][Performance][/b][/h3] [*]Performance got killed under some circumstances related to the exit wounds, now fixed [/list]