The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.
[h1]Changelog:[/h1]
[list]
[h3][b][Graphics][/b][/h3]
[*][b]All objects now have properly implemented normal maps, meaning bumps and crevices cast shadows and environment reflections are affected by imperfections on surfaces[/b]
[*]Slash wound length now depends on weapon
[*]Blood puffs on dismembering now disappear quicker and are more transparent
[h3][b][Physics][/b][/h3]
[*]Melee weapon slicing calculation reworked again to take the impact angle into account and use a more physically accurate method to calculate force
[*]Slicing through multiple limbs should be easier now
[*]Slashing attacks now have a lower friction and bladed weapons don't just bounce off enemies but rather slide along the surface
[*]Ejected magazines inherit the velocity of the firearm instead of just dropping out
[*]Eyeballs made less prone to glitching
[*]Player body made much more stable although non-gamebreaking issues may still occur
[h3][b][Audio][/b][/h3]
[*]Slashing now has sound effects
[*]Physics explosions no longer cause a ton of overlapping sounds
[h3][b][Performance][/b][/h3]
[*]Longer sessions with many kills no longer cause a performance hit the longer the game goes on
[/list]