The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.
[h1]Changelog:[/h1]
[list]
[h3][b][Additions][/b][/h3]
[*]Added the Spawn Gun to Sandbox weapon wall
- Can only spawn enemies for now. Props, more customization and such will be added in a later update
- Enemy armor is randomized depending on the chosen difficulty
- Enemies spawned using the spawn gun do not count towards either the live enemies or dead bodies amount, it's possible to kill your performance using this
- The enemy to spawn can be changed using the secondary button (same button as releasing the magazine for most weapons)
[h3][b][Level fixes][/b][/h3]
[*]Lobby level stairs can now be used properly
[*]Fluorescent lights no longer emit light when both bulbs are broken
[*]Fluorescent lights no longer disable hand grabbing when bulbs are broken while the fixture is held
[h3][b][Performance][/b][/h3]
[*]Stuttering for 72Hz displays should be reduced now, previously the lowest allowed refresh rate was 75Hz
[*]Changed Graphics tab to Performance tab in the settings
[*]Added Solver Iterations and Velocity Iterations sliders to the Performance tab
- Both can be lowered for reduced simulation accuracy but more stable framerate or increased to allow more stable physics if hardware permits
[h3][b][Miscellaneous fixes][/b][/h3]
[*]Minigun firing sound no longer distorted in slow motion
[*]Shopkeepers in the main hub now take damage the same way as the rest of the enemies
[h3][b][Known issues][/b][/h3]
[*]Dead bodies in the City level in the alley next to the fire escape stairs can cause severe performance degradation
[/list]