Early Access Small Update #1

BRUTALISTICK VR

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

[h1]Changelog:[/h1] [list] [h3][b][Additions][/b][/h3] [*]Added the Spawn Gun to Sandbox weapon wall - Can only spawn enemies for now. Props, more customization and such will be added in a later update - Enemy armor is randomized depending on the chosen difficulty - Enemies spawned using the spawn gun do not count towards either the live enemies or dead bodies amount, it's possible to kill your performance using this - The enemy to spawn can be changed using the secondary button (same button as releasing the magazine for most weapons) [h3][b][Level fixes][/b][/h3] [*]Lobby level stairs can now be used properly [*]Fluorescent lights no longer emit light when both bulbs are broken [*]Fluorescent lights no longer disable hand grabbing when bulbs are broken while the fixture is held [h3][b][Performance][/b][/h3] [*]Stuttering for 72Hz displays should be reduced now, previously the lowest allowed refresh rate was 75Hz [*]Changed Graphics tab to Performance tab in the settings [*]Added Solver Iterations and Velocity Iterations sliders to the Performance tab - Both can be lowered for reduced simulation accuracy but more stable framerate or increased to allow more stable physics if hardware permits [h3][b][Miscellaneous fixes][/b][/h3] [*]Minigun firing sound no longer distorted in slow motion [*]Shopkeepers in the main hub now take damage the same way as the rest of the enemies [h3][b][Known issues][/b][/h3] [*]Dead bodies in the City level in the alley next to the fire escape stairs can cause severe performance degradation [/list]