The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.
[h1]Changelog:[/h1]
[list]
[h3][b][Gore Updates][/b][/h3]
[*]Slash and stab wounds finally correctly reflect the orientation of the blade
[*]Slashing is now possible when holding the weapon against a body part, not just with new hits
[*]Throats can now be slit causing the enemy to bleed out in a few seconds with a pulsating blood stream
[*]Shots and stabs to the throat also cause the bleed out sequence to start
[h3][b][Changes][/b][/h3]
[*]Changed enemy movement logic to make them faster
[*]Made dismemberment about 30% more difficult all around since it was a bit too easy
[*]Made slashing deal a bit more damage and made it more satisfying
[*]Both revolvers now have more penetrating power, so they're no longer just a harder to reload (and arguably cooler) version of the Deagle
[h3][b][Fixes][/b][/h3]
[*]Locational damage now works better with melee weapons, meaning hits to the head do even more damage than hits to the limbs
[*]Fixed bullet penetration order
- Previously the first impact was guaranteed to be what it should logically hit but subsequent hits may have been out of order. For example, shooting someone in the chest plate could result in the back plate getting hit as well without even touching the chest itself.
[*]The enemy movement logic change carried over to the fixes side, meaning melee enemies move properly for the most part
[*]Fixed the navigation mesh in the Lobby, enemies shouldn't slow down or get stuck in some places anymore
[*]Fixed intestines being bright pink and transparent
[/list]