Early Access Feature Update #5 - The Ribs Won't Be Caged Any Longer

BRUTALISTICK VR

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

Thank you all for being patient, this update took a bit longer than I intended due to unforeseen circumstances. Although I do hope I can get back on track with more frequent updates again. [img]{STEAM_CLAN_IMAGE}/44752448/05dda46a351a416027d9373a8a14d4e66befd33e.jpg[/img] [h1]Changelog:[/h1] [list] [h3][b][Features][/b][/h3] [*][b]New type of missions - Breach[/b] [*][b]Enemy AI (very basic) for the breach missions[/b] [*]One new level for the breach missions [*]Enemies now able to run to close distances in straight lines quickly [h3][b][Gore Updates][/b][/h3] [*][b]Enemies' bodies now contain a ribcage and a spine that work similarly to the skull[/b] [h3][b][Physics][/b][/h3] [*]Performance ought to be better now due to multi-threaded physics being fixed on Unity's side - The stuttering that happens on some collisions, e.g. when enemies are thrown through windows, is now recognized by Unity's team as a bug so there's hope that it'll be fixed soon. I did try downgrading to an earlier version where this bug was not present yet but that introduced numerous other bugs so we'll just have to deal with this for now. [h3][b][Fixes][/b][/h3] [*]Creations can now be holstered properly, although grabbing them again can cause them to get stuck depending on the grab angle since they get locked in the same position that they were holstered in [h3][b][Known issues][/b][/h3] [*]Enemies don't much like doors for now, they usually either break them down or smack themselves against them [*]Sometimes enemy spawns bug out in the Training Facility level causing physics explosions or random blood pools [/list]