Demo 1.4.12 patch note

Hello everyone! Another small patch to fix another crash that has been found, and to slightly tweak the early game balance of the game: [list] [*] Fixed a crash in the campaign map if clicked on a city or army while being fully zoomed in. [*] Increased the dust gains across the board to make it easier to research and use the advanced weapons and armor. [*] Readded the shielded redeemed to the enemy roster to push the harder enemies up in the line. This should delay the more challenging enemies a bit, to give the player more time to prepare. [*] Modified the mission location algorithm so the enemy does not focus on territories that are the hardest for them (thus not starting to attack the player's starting region in the first month). [*] Reduced the enemy count by 1 across the board, to compensate for the above changes that led to the first mission being a bit harder most of the time than before. [/list]