Welcome, Survivors!
We're back with another thrilling update to keep you on your toes in the treacherous world of the Dust Bowl. It includes the improvements from the last experimental updates and a lot of new changes. Check them out below!
– Fixed a bug that caused extra settlers to become stuck and repeatedly try to enter the tower in a loop.
– Fixed a bug that caused enemies to respawn in the wasteland during the day.
– Removed the desire for allies to attack enemies in the red zone.
– Health regeneration rate for bosses was significantly reduced.
– Optimization has been improved, and the game now produces more stable frames per second (FPS).
– The progress bar now accurately reflects stats from level one to level two.
– Gun hotkey in turrets fixed for easy exit (default hotkey [1]).
– Corrected occasional incorrect turns towards objects during interactions.
– Improved shooter behavior in large towers, ensuring frequent shooting and not being idle during sieges.
– Removed the lying animation when using the overnight window for faster actions.
– Fixed the squad cell count depending on the leader's charisma (requires 83 charisma for six squad cells).
– Items with negative effects now properly reduce player stats if the usage condition is not met.
– Reload speed slightly increased for the flamethrower "Dragonfly," machine gun "Vulcan," and turret gun "Bagel-B."
– Damage increased for turret guns "Ronnie-M," "Bagel-B," "Caesar-G," and "Kate-T."
– Reduced health and damage for all enemies on high difficulty levels.
– Adjusted enemy respawn rates on higher difficulty levels.
– Mercenaries are now almost never tired or in need of sleep.
– Bosses' attack areas are fixed for more frequent hits on enemies.
– Prevented the early acquisition of high-level equipment during replays.
– Adjusted the amount and quality of rewards dropped by bosses.
– Firepower is reduced for arrows, flamethrowers, and Molotov cocktails.
– Optimized effects of Molotov cocktail explosions and flamethrower visuals.
– Fixed screen shake amplitude during player damage for smoother experience.
– Animation glitches with two-handed weapons are corrected.
– Reduced screen shrinkage during explosions and player damage.
– Autoequip mechanic is improved to prevent ammo pickup without a ranged weapon.
– Unit collision is removed for smoother movement and combat interactions.
– Small Repeller at the merchant base now always functions reliably.
– Weapon cells now close on the main screen when selecting another weapon.
– The control prompts panel remains visible until the completion of control tasks at the beginning of the game.
– Bug fixed where a "The enemy squad has been destroyed" message appeared after exiting to the Main menu.
– Hidden HUD elements are now inactive and inaccessible to the cursor.
– Fixed the display of skill changes when changing the hat in the Inventory window.
– The number of enemies in the zone is fixed when capturing settlements.
– The squad splits into different settlements after the loading game is fixed.
– Allies' behavior when running away from a crowd of enemies improved for better terrain navigation.
– Fixed the incorrect character experience boost on levels 5 to 7.
– Fixed loot restoration in ATMs after overnighting or loading the game.
– The efficiency of loot extraction improved when using Search Party in a shelter.
– Added ability to craft these in the workshop: "Commoner" shoulder pad, "Officer" flak jacket, and "Private" armor vest.
– Improved performance when a large number of enemies appear.
– Physics settings are optimized for better performance.
– The real-time loading performance of the environment and other game elements are improved.
– Fog is removed on medium graphics settings for enhanced performance.
– Models of all units are optimized for improved performance.
– The way the bodies of killed enemies are displayed is optimized for better performance.
– Increased number of simultaneously loaded objects at high FPS.
– Unsightly transitions between some character animations are fixed.
– Night lights on city streets now switch on after capturing settlement.
– The white dots on the minimap on the bodies of enemies with loot are fixed.
– Arrow behavior when shooting near environment objects is improved to reduce collision.
– Other various small improvements, changes, and optimizations.
Enjoy the update and have a great time exploring the dangers of the Dust Bowl!
—The Decision: Red Daze Team