Decision: Red Daze EXPERIMENTAL Patch 2024.03.04

Greetings, Survivors of the Dust Bowl! We've just released a new Experimental patch, and here are the key improvements: [list] [*] All possible names from the pool are now available in the customization window at the game's start. [*] Resolution information in the config window updates immediately. [*] Fixed stashes updating after day change; the loot does not respawn anymore. [*] Improved the appearance algorithm for powerful items, reducing early-game chances. [*] Fixed squad members automatically taking gear from shared inventory after restocking. [*] Weapon skill growth system is now balanced across different weapon categories. [*] Increased damage for the "Sledge" hammer & for the "Hawk" pistol. [*] Balanced damage for turret weapons. [*] Reduced reload times for turret guns "Caesar-G" and "Kate-T." [*] Settlers using ranged weapons no longer run too close to the enemy. [*] Adjusted jump distance for werewolves and dogs for more realistic jumps. [*] Halved the number of enemies while increasing their health for better balance. [*] Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance. [*] Mercenaries and mentors have an infinite supply of first aid kits and food. [*] Redesigned NPC behavior system for improved game optimization. [*] Squad size is now capped at 7 members as intended. [*] Fixed flickering objects on the screen when loading the environment. [*] Excluded some buildings from navigation calculation for game optimization. [*] Improved turret gunner animation for correct weapon holding. [*] Improved lighting for daytime explosions. [*] Reduced smoke show time after explosion effects. [*] Reworked and optimized fog effect in the red zone. [*] Added the ability to change weapons while reloading or shooting. [*] Fixed loading screen freeze when switching characters with large squads. [*] Option to create a squad is always displayed in the dialog. [*] Fixed displaying extra "sleep required" message after switching characters. [*] Fast travel now works correctly for all members of a player's party. [*] Added a check to ally behavior to disable the desire to enter the red zone. [*] Improved conversation behavior to reduce interruptions. [*] Increased debuff for item parameters when lacking required skills. [*] Overall performance improvement. [*] Various small bug fixes. [/list] To access the Experimental branch, follow these steps: [olist] [*] Open Steam. [*] Right-click on Decision: Red Daze in your library. [*] Select Properties. [*] Go to BETAS tab. [*] Choose “experimental” from the drop-down list. [*] Wait for the game to update the files. [*] Launch the game. [/olist] Enjoy this Experimental update and have an amazing week everyone! — The Decision: Red Daze Team [img]{STEAM_CLAN_IMAGE}/40608936/3c2f754276397b64217f55c269e6c204c056173b.png[/img]