Greetings, Survivors of the Dust Bowl!
We've just released a new Experimental patch, and here are the key improvements:
[list]
[*] All possible names from the pool are now available in the customization window at the game's start.
[*] Resolution information in the config window updates immediately.
[*] Fixed stashes updating after day change; the loot does not respawn anymore.
[*] Improved the appearance algorithm for powerful items, reducing early-game chances.
[*] Fixed squad members automatically taking gear from shared inventory after restocking.
[*] Weapon skill growth system is now balanced across different weapon categories.
[*] Increased damage for the "Sledge" hammer & for the "Hawk" pistol.
[*] Balanced damage for turret weapons.
[*] Reduced reload times for turret guns "Caesar-G" and "Kate-T."
[*] Settlers using ranged weapons no longer run too close to the enemy.
[*] Adjusted jump distance for werewolves and dogs for more realistic jumps.
[*] Halved the number of enemies while increasing their health for better balance.
[*] Increased loot chance on enemies to compensate for their reduced numbers without losing resource balance.
[*] Mercenaries and mentors have an infinite supply of first aid kits and food.
[*] Redesigned NPC behavior system for improved game optimization.
[*] Squad size is now capped at 7 members as intended.
[*] Fixed flickering objects on the screen when loading the environment.
[*] Excluded some buildings from navigation calculation for game optimization.
[*] Improved turret gunner animation for correct weapon holding.
[*] Improved lighting for daytime explosions.
[*] Reduced smoke show time after explosion effects.
[*] Reworked and optimized fog effect in the red zone.
[*] Added the ability to change weapons while reloading or shooting.
[*] Fixed loading screen freeze when switching characters with large squads.
[*] Option to create a squad is always displayed in the dialog.
[*] Fixed displaying extra "sleep required" message after switching characters.
[*] Fast travel now works correctly for all members of a player's party.
[*] Added a check to ally behavior to disable the desire to enter the red zone.
[*] Improved conversation behavior to reduce interruptions.
[*] Increased debuff for item parameters when lacking required skills.
[*] Overall performance improvement.
[*] Various small bug fixes.
[/list]
To access the Experimental branch, follow these steps:
[olist]
[*] Open Steam.
[*] Right-click on Decision: Red Daze in your library.
[*] Select Properties.
[*] Go to BETAS tab.
[*] Choose “experimental” from the drop-down list.
[*] Wait for the game to update the files.
[*] Launch the game.
[/olist]
Enjoy this Experimental update and have an amazing week everyone!
— The Decision: Red Daze Team
[img]{STEAM_CLAN_IMAGE}/40608936/3c2f754276397b64217f55c269e6c204c056173b.png[/img]