Decision: Red Daze EXPERIMENTAL Patch 2023.12.07

Greetings, Dust Bowl Survivors! We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam. Changes in this build include: [list] [*] Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab. [*] Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD. [*] Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad. [*] In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and [P]. [*] Slightly adjusted mouse-controlled camera rotation speed. [*] Increased the speed of moving through lists with the gamepad. [*] Fixed the reaction to the first mouse click when moving items to the warehouse. [*] Enhanced smoothness in the movement of mercenaries and dog dots on the minimap. [*] Added visual gamepad control hints when hovering over the Key Bindings option in the config. [*] Added a "New Game" button in the config. [*] A personal icon has been added to the Key Bindings window for all actions. [*] Fixed character getting stuck in a destroyed turret. [*] Fixed glitches in the animation of climbing up and down from the turret. [*] Fixed werewolves jumping without moving. [*] Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements. [*] Rectified issues with merchants disappearing upon entering the red zone. [*] Removed the ability for survivors near the city to leave the settlement at the end of the day. [*] Fixed character movement issues causing interruptions in dialogues or the recruitment process. [*] Eliminated the chance of generating medium and heavy weapons in Frank's inventory. [*] Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion. [*] The melee weapon's jump kick has become more targeted and accurate. [*] Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing. [*] Prevented the accidental appearance of a cheater gun in boss drops. [*] Increased the priority of units' self-healing in battle. [*] Fixed a bug causing lying enemy bodies to make screaming noises after death. [*] Other small bugs have been fixed. [/list] We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl! – The Decision: Red Daze Team [img]https://clan.akamai.steamstatic.com/images/40608936/3125a55cbb71958acb82666ddc6c3dd2912cf3a4.png[/img]