Greetings, Dust Bowl Survivors!
We've just launched an experimental build for Decision: Red Daze, packed with fixes and improvements based on the community feedback. To give it a spin, hop onto the EXPERIMENTAL branch on Steam.
Changes in this build include:
[list]
[*] Fixed a loot collection issue where a filled resource circle would not activate on the first click to grab.
[*] Introduced a "Control Basics" task at the game start to familiarize players with controls, displaying main buttons with icons on the HUD.
[*] Added a circular menu for a seamless selection of game windows (config, inventory, team, map, tasks, achievements) via gamepad.
[*] In the Key Bindings options, added the ability to set a hotkey for the Tasks and Achievements window. The default keyboard hotkeys are [O] and [P].
[*] Slightly adjusted mouse-controlled camera rotation speed.
[*] Increased the speed of moving through lists with the gamepad.
[*] Fixed the reaction to the first mouse click when moving items to the warehouse.
[*] Enhanced smoothness in the movement of mercenaries and dog dots on the minimap.
[*] Added visual gamepad control hints when hovering over the Key Bindings option in the config.
[*] Added a "New Game" button in the config.
[*] A personal icon has been added to the Key Bindings window for all actions.
[*] Fixed character getting stuck in a destroyed turret.
[*] Fixed glitches in the animation of climbing up and down from the turret.
[*] Fixed werewolves jumping without moving.
[*] Fixed enemy generation to prevent unrealistic crowds of zombies and mutants near settlements.
[*] Rectified issues with merchants disappearing upon entering the red zone.
[*] Removed the ability for survivors near the city to leave the settlement at the end of the day.
[*] Fixed character movement issues causing interruptions in dialogues or the recruitment process.
[*] Eliminated the chance of generating medium and heavy weapons in Frank's inventory.
[*] Shotguns have received a slight damage increase and a decrease in dispersion. The more powerful the shotgun, the less shot dispersion.
[*] The melee weapon's jump kick has become more targeted and accurate.
[*] Sniper Rifle "Murphy" now increases the Firearms skill instead of the Heavy Weapon skill when firing.
[*] Prevented the accidental appearance of a cheater gun in boss drops.
[*] Increased the priority of units' self-healing in battle.
[*] Fixed a bug causing lying enemy bodies to make screaming noises after death.
[*] Other small bugs have been fixed.
[/list]
We plan to release this build officially once we complete thorough testing on our end. Enjoy the updates and have a great time exploring Dust Bowl!
– The Decision: Red Daze Team
[img]https://clan.akamai.steamstatic.com/images/40608936/3125a55cbb71958acb82666ddc6c3dd2912cf3a4.png[/img]