ContractVille 0.0.5 Update

ContractVille

Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.

We continue to solve all the problems and add new content. Thank you for your understanding. You are a great community! For the old version, you can find the old_public_0.0.4.2 branch in betabranches. 1. Text chat has been added to the game. DC: @d3nn05 , @shenz05 , @rsdworker , @ltvixz 2. A mail filter has been added, allowing you to now filter sale, bank, and task emails. 3. Tile flooring has been added under and at the exit points of build stairs. DC: @sylvia_mirka , @stardust.m , @martini2937 , @ryanisamazin , @paulb_uk 4. The large size of the Tile pack and Exterior Cladding packs now contain 400 amounts, not 200. 5. When the Handcraft skill is full, the drag area is now able to use the large tile pack and all exterior packs. 6. The issue with the diesel and gasoline sections being swapped in the Office Benzin UI has been resolved. 7. Autosave toggle (enable/disable) has been added, and a hotkey bind has been implemented. DC: @epleslang 8. The fire in front of the caravan now only lights up after sunset and extinguishes before sunrise. 9. The errors with decorating the houses have been resolved by Robert, Erin, and Joshua. 10. Mission objective icons have been added to the widget that appears when the decorate task is completed. 11. The body masks for the FP arm have been completed. 12. The bugs causing male clothing and beards to appear on female characters in Character Customization have been fixed. 13. The overall quality setting now also affects the optimization options in the gameplay settings. 14. The issue where names on the shelves reset after saving has been fixed. 15. The ability to play audio from local files has been added. 16. Music categories have been added, and their contents will be added soon. 17. A system to correct the wheels when they sink into the ground and the player enters the vehicle has been added. 18. The VFX for baseboards and plasterboards have been updated. 19. The VFX for vehicle collisions have been improved, and a larger version for collisions at speeds above 120 km/h has been added. 20. When multiple actions vie for the same input key simultaneously, a warning now appears on the screen, and the previous key is set to none. 21. The office garage door animation has been fixed. 22. The broken material for the Chameleon Runner has been fixed. 23. If you go to the barber wearing a hat, the hat will now be automatically removed. 24. The issue with the Steam UI not showing the progress of build achievements in the bottom right corner has been fixed. 25. The issue where the online store always displayed the first opened store catalog has been fixed. 26. The issue where conditions were not visible in the meshes created for other boxes when picking up a box has been fixed. 27. The issue with the land property design point displaying incorrectly has been resolved. DC: @djgray26 , @bimbiking 28. The hair materials have been adjusted to prevent glare caused by atmospheric lighting. 29. When the language is set to French, key bindings are now automatically adjusted to the French keyboard layout. 30. A Fahrenheit option has been added for temperature, and an MPH option has been added for vehicles. 31. Task emails are no longer automatically deleted; you can now delete them manually if desired. 32. The issue with the resolution resetting when entering the game has been fixed. 33. The issue with the visibility of furniture elements toggling inconsistently has been fixed. 34. The issue where the spacebar would not apply settings in certain situations has been fixed. 35. The issue where lamp switches were being counted as electronics when a room required both electronics and lamp switches has been fixed. 36. Additional controls have been added to prevent the scaling of windows and doors from distorting during placement. 37. Stair could not be disassembled and reassembled in build missions, this issue has been fixed.