ContractVille Update 0.2.2

ContractVille

Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.

[h3]Hello, dear contractors [/h3] [b]This update focuses on improving overall bug fixes and gameplay improvements to improve the user experience. Thank you for reporting bugs and for your support.[/b] [h2]Gameplay Improvements[/h2] [list] [*] [b]NPC Interaction:[/b] NPC cars now play horn sounds when hit, enhancing realism and responsiveness in the game. [*] [b]Go Green Milestones:[/b] Added necessary Go Green XP indicators to milestone elements for clearer progression tracking. [*] [b]New Access Point:[/b] A back door has been added to the Hardware Store in Port Town. [*] [b]Edible Demolition:[/b] Food and beverages can now be demolished. [*] [b]Trailer Manual Attachment:[/b] Players can now move trailers by hands, providing more control over vehicle management. [/list] [h2]Bug Fixes[/h2] [olist] [*] Sound and Character Corrections: [list] [*] Fixed an issue where the sound wheel would play male sounds for female characters. [*] Addressed bugs related to the replaying of Go Green dialogues. [i](Public Awareness Campaign)[/i] [*] Fixed an issue where, in specific scenarios, characters would be teleported to an incorrect location when exiting a vehicle. [*] Resolved a bug where NPC vehicles would not play horn sounds upon collision. [/list] [*] Server and Client Synchronization: [list] [*] Resolved an issue where the client-placed alternator was not represented on the server, ensuring proper synchronization. [/list] [*] Environment and Object Interaction: [list] [*] Fixed a problem where characters would be displaced when exiting vehicles under specific scenarios. [*] Corrected trolley physics and behavior when interacting with items. [/list] [*] Map and Object Placement: [list] [*] Fixed an issue where the center item on a full trolley would not move down when removed. [*] Rectified a problem in construction missions where placed floor materials would have incorrect rotation, causing misalignment. [*] Resolved an issue with items dropping beneath the landscape when packaging objects on top of others. [*] Fixed issues with Go Green objectives where map markers wouldn’t show upon repeating tasks. [/list] [*] User Interface and Visuals: [list] [*] Adjusted the vehicle dashboard panels for a clearer and more accurate display. [*] Ensured proper visibility of items and structures after mission completion and game reload. [*] When the construction task was finished, the appearance of the windows and doors we installed was changing. Now they don't change. [*] Corrected a bug that prevented photo mode from closing when saving during a vandal mission. [i](Justice for Nature)[/i] [/list][/olist] [h3]Stutter Fix[/h3] [list] [*] Fixed stuttering when entering and exiting houses. [/list] [h3]Known Issues[/h3] [list] [*] Some pre-existing save files may still have minor visual discrepancies when loading into new updates. Players are encouraged to report any anomalies to the support team for further investigation. [/list]