ContractVille Update 0.2.3

ContractVille

Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.

[h3]Greetings, dear contractors,[/h3] [b]In preparation for the Taxi and Cargo update, we've fixed a few more bugs in the game with this update. You should know that we're working hard every day to improve your gaming experience, and thank you again for your patience. Our next big update, Taxi and Cargo, will be coming in the course of this month. We will publish an announcement about this in the coming days.[/b] [h2]Improvements[/h2] [list] [*] Players can now easily enter the Nexus Hatch Truck. [i]You can pick up the boxes at ease![/i] [*] The sleep time has been adjusted. [i]Wake-up time has been updated to 06.35.[/i] [*] In logistics missions, tasks can now be completed by interacting with NPCs at both the pickup and delivery locations. [*] After upgrading to level 2 in the office building, furniture that appears on the balcony can now be packed and removed. [*] Nights are now brighter! [i]Overhaul on lighting[/i] [*] ContractVille T-shirts and hats have been added. [i]We have a surprise coming soon...[/i] [/list] [img]{STEAM_CLAN_IMAGE}/44796113/4faa846b79aecd8ca263bd87e93322bf42b2f981.png[/img] [h2]EULA and Privacy Policy[/h2] [list] [*] Added an EULA (End User License Agreement) and Privacy Policy. [/list] The reason we include it is to see your preferences in the game, to see what you like the most and to improve it. We also want to get stats on them so we can use them in future updates. For legal reasons, we need your permission for this. [i]If you reject the privacy policy, we will not retain your data.[/i] [h2]Bug Fixes [/h2] [h3]Visual & UI[/h3] [list] [*] Fixed an issue where clothes were not visible in the dressing room. [*] Corrected a problem in the "Go Green" missions where task descriptions wouldn't disappear upon completion or continuation. [*] Radiators were snapping below the floor when placed under a window. This has been fixed. [*] The discount label in German language stores was misaligned. This has been corrected. [*] Fixed a problem where boxes displayed duplicate names when hovered over. [*] Amid's "easy" contract mission was missing detailed objectives. All objectives are now visible. [/list][h3]Gameplay[/h3] [list] [*] Fixed an issue where homes on land properties would disappear. [*] In co-op mode, trash boxes were not spawning when the server was in a vehicle. This has been resolved. [*] Fixed a texture issue in the Granite Tile Pack where the appearance didn't match the package image. [*] Merchant eyes skill was not giving the full price at level 3. Fixed. [*] When the diesel gas canister was installed and removed from the generator in the office, it turned to unleaded. Fixed. [/list][h3]Exploits Fixed[/h3] [list] [*] An exploit that allowed players to obtain multiple coupons in the Factory by rapidly pressing the E key has been fixed. [*] Fixed an issue where different exterior claddings could be stacked. [*] In all vehicles, fuel refilling would continue even if fuel was added and immediately removed. This has been corrected. [*] Fixed a bug where the mixer could take more than its capacity. [/list][h3]Co-op Issues[/h3] [list] [*] Fixed a crash when sending the vehicle to the garage when the client trailer is attached to the vehicle. [*] When the client sent the car to the garage, it did not appear on the server. If the server also sent a car to the garage, two cars were overlapping. This is fixed. [*] Client could not repaint when motion sickness setting was on on the server in built houses. Fixed. [*] Fixed a bug that caused the Gas canister to appear empty in Co-op. [/list][h3]Construction Issues[/h3] [list] [*] Parcel replanning was deleting doors and windows. [*] Fixed a bug that caused the color and appearance of built houses to change. [/list]