Start almost penniless and create your own journey. Demolish, build, decorate and purchase your own land. Build your own design, decorate and sell by auction. Create your own company and do all of this with your friends up to 4 players CO-OP in an open-world.
[h2][b]Dear contractors[/b][/h2]
We are dedicated to enhancing our service by addressing the bugs and suggestions you have shared with us. We appreciate and consider all the information you provide to us. Following this hotfix, we will remain attentive to your concerns and ideas.
We've set up a channel on our Discord server for you to share your thoughts about Go Green.
We encourage you to share any bugs you find in the game with us through the bug-report channel on [url=https://discord.com/invite/Yajrcan3rC]Discord[/url], [url=https://steamcommunity.com/app/2698780/discussions/]Steam Discussions[/url], and in-game.
[img]{STEAM_CLAN_IMAGE}/44796113/e957042c4ecf915d5935469628be965d3076c724.png[/img]
[h3]Trailer and Trolley[/h3]
[i]Trailer and Trolley are now available for purchase![/i]
[list]
[*] The Trolley is now available for purchase at the Hardware Store.
[*] The Trailer can now be bought from the car shop in the upper part of the city and car shop in the Port Town.
[*] Adjustments made to the physics of the Trailer and Trolley.
[/list]
[h3]Food and Drink[/h3]
[i]We understand that the boost time may feel brief for you.[/i]
[list]
[*] Information about boosts and durations for food and drink items has been added.
[*] Boost durations have been adjusted: "Feast" is now 15 minutes, while others are increased to 10 minutes.
[/list]
[h3]Gameplay Improvements[/h3]
[i]Little adjustments help to simplify the gameplay.[/i]
[list]
[*] Water consumption in the "Go Green" quest reduced by half for better optimization.
[*] Added sonar for animals, vandals, and talkable NPCs.
[*] Added map markers for the five remaining dirt spots to clean for the "Volunteer for a Clean Future" quest.
[*] Updated markers for animals on the map.
[*] "Go to City Hall" and "Go to the Police Station" have been added as subtasks for relevant quests.
[*] Area icons added for locations like the fountain, delivery point for recycled boxes, handing in vandal photos, and taking ads on vehicles.
[*] In Go Green missions, we added outlines for where to place an object when we have it. [i]For example, in the Green City Initiative mission, if we have gravel in our hands, we can easily understand which area we should place it in.[/i]
[*] We have added the possibility to access the trophies in Trophy Cabinets so that you can get them easily.
[/list]
[h3]New Languages and Translations[/h3]
[i]Českým hráčům přejeme příjemnou zábavu a mnoho úspěchů ve hře![/i]
[list]
[*] Czech language support added. [i]Thanks to our contractors; @razlooslav[/i]
[*] Texts from version 0.2 have been translated.
[*] General translation improvements made.
[/list]
[h3]Environment and Sound Updates[/h3]
[i]Time to escape the symphony of chaos![/i]
[list]
[*] Landscape adjustments made, including corrections to decorative objects and additional foliage in certain areas.
[*] Several ambient sounds have been removed and replaced with new ones.
[/list]
[h3]Bug Fixes and Game Issues[/h3]
[i]Here we go...[/i]
[olist]
[*] Fixed the "Someone in the house" error in newly added houses.
[*] Resolved the issue where players received penalties for stolen furniture when leaving certain houses, even if nothing was moved.
[*] Fixed a problem where the "Demolish tool" and "Handcraft Level 3" tools could not hit the same wall.
[*] The "Trophy Achievement" issue has been resolved; the achievement is now correctly awarded upon completion.
[*] Fixed several save/load errors in the "Clean Water Campaign."
[*] Resolved an issue where replays did not reset the quest before starting.
[*] Fixed a bug where map markers for "Go Green" objects did not disappear when the player completed the quest early.
[*] Corrected an error where recycled objects needed to be placed at the delivery point instead of being thrown into the trash bin for the "Go Green" objectives.
[*] Resolved an issue where nails continued to appear in sonar after completing the "Go Green" quest.
[*] Fixed a bug where clients saw plantable objects as completed after a save/load.
[/olist]
[b]Thanks to all our contractors![/b]
[i]ContractVille Team[/i]