A roguelite deckbuilding card game that demands tactics and switching in battle. Unlock and pick your divine battle team, develop your very own strategy and deck builds, preview levels and choose your path, and survive mythological bosses to defeat Azathoth in each playthrough.
[h3]Game Optimizations[/h3]
The following optimizations are based on community feedback.
-Added a scroll bar at the Expedition Map for scrolling convenience.
-The cards in the Expedition Deck are now grouped by type, so players should have an easier time counting the number of specific cards.
-The two sides of the screen in deck-viewing UI will now respond to mouse-scrolling while viewing the deck. This change should make the navigation through the Expedition Deck, the Draw Pile, and the Discard Pile easier.
-Azathoth will now move faster if you turn on "Faster Adventure Map animations" in the Options menu.
[h3]Bonus Abilities Cost Changes[/h3]
-The cost for Combat Gold has been lowered from 20/60/120/200 to 20/45/75/110.
-The cost for Artifact Slots has been lowered from 20/60/120/200/300 to 20/45/75/110/150.
-The cost for Draw per Turn and Divine Point per Turn has been lowered from 50/120 to 30/70.
-The cost for Shop Refresh and Card Removal has been from 30/60/90 to 20/45/75.
-The cost for Opportunity Chance has been lowered from 30/60/90/120/150 to 20/45/75/110/150.
-The cost for the following Bonus Abilities have been lowered from 30/60/90/120 to 20/45/75/110:
Max HP
AP
SP
Monster Normal Damage
Monster HP
Opportunity Damage
Developer Notes:
We don't want players to spend too much time grinding for Bonus Points. We want you to enjoy the game more.
[h3]Card Text Clarifications[/h3]
-The tooltip for [b]Fall Back[/b] now shows, "When this card is played, switch position with a [b]random[/b] teammate. Won't trigger Opportunity Attack."
Developer Notes:
This change is to clarify that the switch target from Fall Back is randomly chosen.
-[b]Freezing Blast[/b] now shows "Deal direct SP damage to target enemy. There is a 50% chance to inflict Frozen if the target is [b]non-elite[/b], lasting 1 turn. Deal 50% extra damage if the target is already Frozen."
Developer Notes:
This change is to clarify since Bosses and Elites will never be inflicted by the Frozen ailment.
-[b]Devour[/b] now reads, "Devour another random card in your hand and [b]put it in the Discard Pile[/b], then deal direct damage equal to AP*3 to target enemy."
Developer Notes:
No, the devoured card will not disappear from your deck.
[h3]Card Changes[/h3]
-The casting cost for [b]Shield Break[/b] has been increased from 2 to 3. The casting cost for [b]Impale[/b] stays the same.
Developer Notes:
[b]Penetrate[/b] is extremely powerful against monsters with [b]Physical Resistance[/b] traits in Hard Difficulty or above. We have decided to increase the cost for Shield Break since it also removes Shield Points from the monsters.
[h3]Bug Fixes[/h3]
-The game should remember the screen resolution options now.
-There were some issues with "Waking up from Nightmare" and "Hell Conquered" achievements. They should be fixed now.
-The Burning effect from Fireball lasts 1 round but incorrectly showed 2 rounds. It is now fixed.
-The level 1 version of Ra's Divine Card in the Deity Info panel said, "Gain health equal to 50% of the damage," while the actual percentage should be 30%. The description has been updated.
-The number of cards shown on the Expedition Map was not updated when players redraw a new deck. This is now fixed.
[h3]Known Issues[/h3]
-Damage Reduction cards do not work on Trait: Explode on Death if a movement skill kills the monster. We're still looking into this.