A roguelite deckbuilding card game that demands tactics and switching in battle. Unlock and pick your divine battle team, develop your very own strategy and deck builds, preview levels and choose your path, and survive mythological bosses to defeat Azathoth in each playthrough.
[h3]Nightmare Difficulty now live![/h3]
You can now play New Game+ in Nightmare Difficulty if you have conquered Hard in a previous run.
Developer Notes:
It is highly recommended that you have some high-level artifacts available and activate Bonus Abilities before trying.
[h3]Tips section added[/h3]
-You can now view hints and tips by clicking on the corresponding icon at the top right corner.
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[h3]Game Optimizations[/h3]
-The general movement speed on the Adventure Map has been increased slightly.
-There is now a pop-up reminder letting players know if they forget to equip their artifacts.
-The treasure chests at the Altar no longer have randomized items. Players can now mouse over the treasure chests to decide which one they want to get.
-Gold Coins required to keep the previous Expedition Deck has been decreased from 80% to 70%.
-Chaos Orbs will start dropping after regular battles on Hard or above difficulties to speed up artifact leveling.
-The damage from Traits Spell Reflection and Thorns has been lowered.
-Strategize will now appear slightly more often in the shop.
[h3]Card Changes[/h3]
-[b]One Step Ahead[/b] will now provide 2 temporary Divine Points instead of 1.
-The cost of [b]Desperate Measures[/b] has been decreased from 3 to 2, and the damage modifier increased from SP*0.5 to SP*0.7 per card.
[h3]More Options[/h3]
-Added an option to enable faster Adventure Map animations in the Preferences tab.
-Added an option to Skip Intro in the Preferences tab.
-Added an option to play cards without a target with one click in the Preferences tab.
-Added an option to toggle between Windowed, Borderless, and Exclusive Fullscreen in the Graphics tab.
Developer Notes:
Our community players suggest these options, and we have happily complied.
[h3]Bug Fix[/h3]
-Fixed a bug where using cards with Fall Back can cause the combat to freeze on some occasions.
-The Opportunity Attack Chance shown at the top right panel of the combat UI will now change based on equipped artifacts and activated Bonus Abilities correctly.
-Fire Fist was showing incorrect Burning Damage in combat. The damage number should be displayed correctly now.