Cardnarok: Raid with Gods Early Access Version 0.9.0

Cardnarok: Raid with Gods

A roguelite deckbuilding card game that demands tactics and switching in battle. Unlock and pick your divine battle team, develop your very own strategy and deck builds, preview levels and choose your path, and survive mythological bosses to defeat Azathoth in each playthrough.

[h3]Hard Difficulty now live![/h3] To make sure the build is stable, we have decided to release only Hard Difficulty even though we have completed Nightmare and Hell Difficulties. The latter two will be released shortly. Developer Notes: We have spent a lot of time testing, balancing, and fixing bugs since we have added many contents in this update. Thank you for your patience! [h3]Monster Passives: Traits[/h3] -Starting from Hard, monsters will possess one trait. Nightmare monsters will have two, while Hell monsters will have three. Developer Notes: While introducing Traits, we want to remind players that deities placed in Reserves during Expeditions are no longer irrelevant. For example, a Physical Damage Dealer is recommended when you preview a level where the monsters are resistant to SP damage. [img]{STEAM_CLAN_IMAGE}/37419662/7a01e82654aff3d200f05d5b6eaea156d62d6342.jpg[/img] [i]*Monsters can be countered by studying their Traits at the Battle Preview screen.[/i] [h3]More New Cards![/h3] -We have added 23 brand new cards in this update. -Reminiscence -Fire Fist -Divine Anthem -Nature's Ballad -Cycle -Dispel -Power Dispel -Mass Dispel -Ultimate Dispel -Crusading Strike -Cunning Ploy -Offensive Maneuvers -Warrior's Gambit -Strategize -Rewind -Flame Arrow -Detonate -Resurrection -Power Cleanse -Stabilize -Elixir -Scroll of Divinity -Potion of Speed Developer Notes: These new cards, along with the new Traits from monsters, will generate more fun playstyles. We are confident that the tempo of the combat in Hard Difficulty or above is like a new game now. We hope you like the new challenge! [h3]Bonus Abilities Changes[/h3] -The effects of Combat EXP Dust increased from 5/10/15/20% to 25/50/75/100% -The effects of Bonus Points increased from 25/50/75/100% to 50/100/150/200% -The costs of Artifact Slots decreased from 100/200/300/400/500 to 30/60/120/200/300 -The costs of Draw per Turn decreased from 200/500 to 50/120 -The costs of Divine Point per Turn decreased from 200/500 to 50/120 -The costs of Shop Refresh from 30/80/150 to 30/60/90 -The costs of Opportunity Chance decreased from 30/100/200/400/600 to 30/60/90/120/150 -The costs of the following Bonus Abilities decreased from 30/100/200/400 to 30/60/90/120: Max HP AP SP Monster Normal Damage Monster HP Opportunity Damage Developer Notes: We hope to ease the grinding time required to tackle the harder difficulties. [h3]Card Changes[/h3] Fireball: Burning effect added Freezing Blast: Extra damage dealt to Frozen targets increased from 30% to 50% Lacerate: Extra damage dealt to Bleeding targets increased from 30% to 50% Envenom: Extra damage dealt to Poisoned targets increased from 30% to 50% Anticipate: The Augment damage increased from 10% to 20% each time it is played Arcane Strike: The Augment damage increased from 10% to 20% each time it is played Developer Notes: We want to encourage the use of card combos by increasing their overall damage. [h3]Deity Changes[/h3] Ra -True Grit I~II: Chance to trigger health restore increased from 50/70% to 60/75% [h3]Monster Ability Changes[/h3] -Power Heal will now heal only 20%, down from 30% -Distract will now lower damage caused by 20% instead of increasing Divine Points costs for other cards [h3]Essence of Gods[/h3] -Added 50 Essence of Gods for new games Developer Notes: We want to let players get unlocked deity sooner. [h3]Other UI Changes[/h3] -The icons of Electrocute and Paralyzed have been swapped [h3]Other Optimizations[/h3] -Added some sound effects -Added some special effects -The page-turning animation has been simplified [h3]Achievements[/h3] -Steam Achievements for completing Hard Difficulty and above have been added