Some great changes/additions for you today!
[list]
[*]Greatly improved ship selection when using the mouse to select them in the world
[*]Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so
[*]Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base
[*]Refinery scenarios updated with new refinery model
[*]Reduced the range of most missiles and cannons, for both UCS and COD forces
[*]New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera above your fleet and facing downward
[*]New "Cockpit Camera" hotkey, defaulted to "C" on the keyboard. This is a purely cinematic camera if your current camera target is any fighter or bomber, allows you to view the battle through that ship's point of view
[*]Removed 2 turrets from the top of the normal COD Gunship
[*]Removed 2 turrets from the bottom of the cannon version of the COD Gunship
[*]Fixed several partially broken scenarios
[/list]
Also additional notes from smaller patches since the last Announcement on Feb 1st:
[list]
[*]New tutorial that is accessible when starting a new game
[*]Scaled down number of ships that can spawn at a COD Shipyard
[*]Fixed issue with not going to Home Base when selecting it when a probe was launched
[*]Fixed issue where undocked transports weren't saving their population if hostiles had been destroyed
[*]Boosted Hades health by 33%
[*]Fixed issue with the turn rates of Nyx, Hades, and Deimos fighters
[*]No longer possible to run into one of your Support Fleets right after creating it
[*]Additional safeguards to ensure camera cannot leave world bounds
[*]Fixed issue with the energy transfer system numbers after jumping
[*]Asteroid scenario now scaled based on jump count
[*]Fixed issue with not being able to recall Nyx and Deimos fighters
[*]Fixed tooltip issues on the Research screen
[*]Doubled Corvette turret damage
[*]Decreased Orion cooldowns
[*]Removed a problematic enemy ship grouping from the spawn rotation
[*]Time between enemy waves increased based on difficulty, instead of decreased
[*]Decreased ADD damage again by another ~70%
[/list]