Build update 2/4/16

Some great changes/additions for you today! [list] [*]Greatly improved ship selection when using the mouse to select them in the world [*]Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so [*]Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base [*]Refinery scenarios updated with new refinery model [*]Reduced the range of most missiles and cannons, for both UCS and COD forces [*]New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera above your fleet and facing downward [*]New "Cockpit Camera" hotkey, defaulted to "C" on the keyboard. This is a purely cinematic camera if your current camera target is any fighter or bomber, allows you to view the battle through that ship's point of view [*]Removed 2 turrets from the top of the normal COD Gunship [*]Removed 2 turrets from the bottom of the cannon version of the COD Gunship [*]Fixed several partially broken scenarios [/list] Also additional notes from smaller patches since the last Announcement on Feb 1st: [list] [*]New tutorial that is accessible when starting a new game [*]Scaled down number of ships that can spawn at a COD Shipyard [*]Fixed issue with not going to Home Base when selecting it when a probe was launched [*]Fixed issue where undocked transports weren't saving their population if hostiles had been destroyed [*]Boosted Hades health by 33% [*]Fixed issue with the turn rates of Nyx, Hades, and Deimos fighters [*]No longer possible to run into one of your Support Fleets right after creating it [*]Additional safeguards to ensure camera cannot leave world bounds [*]Fixed issue with the energy transfer system numbers after jumping [*]Asteroid scenario now scaled based on jump count [*]Fixed issue with not being able to recall Nyx and Deimos fighters [*]Fixed tooltip issues on the Research screen [*]Doubled Corvette turret damage [*]Decreased Orion cooldowns [*]Removed a problematic enemy ship grouping from the spawn rotation [*]Time between enemy waves increased based on difficulty, instead of decreased [*]Decreased ADD damage again by another ~70% [/list]