Build update 2/1/16

Hello again! Let's start February off with a great update! [list] [*]NEW Orion class ship available, may have up to 3 in your fleet [*]Orion class ships may not be constructed at home base, only saved when protecting any encountered friendly fleets [*]If in Advanced Mode, one of the Specialists allow you to start with an Orion instead of a Titan [*]Orion Abilities (first always available, other 3 need researched): [list] [*]Disrupt Engines: Fast moving projectile that completely halts an enemy ship for a time [*]Scatter Sensors: Disable all hostile ship's weapons for a time [*]Reflect Damage: Creates a shield around the Orion, deflecting most projectiles that hit it [*]Enhanced Shield: Targeted friendly capital ship gains a shield that absorbs 100% of all damage for a time [/list] [*]NEW Titan ability: Pulse Cannon: Fires a cannon shot that pulses with AoE damage while on its way to a target, where it will explode for larger AoE damage [*]NEW Olympus ability: Emergency Jump: Immediately jump the fleet, even if jump timer is not ready. Requires 2x the normal jump fuel, has a chance to damage each ship in the fleet, and any undocked fighters are left behind [*]New Research Tree screen [*]Power level between Weapons and Engines is now saved per ship when jumping [*]In Advanced Mode, new default Standing Order is Yellow Alert when starting a new game [*]Various other fixes and tweaks [/list]