Build update 1/28/16

Major update! Advanced Mode added, can be set when starting a new game: - More challenging and start with additional ships - In addition to a Commander, select a Specialist and a Fighter Captain, each providing their own bonuses - Standing Orders provides passive bonuses and penalties to your fleet - Manage stress levels of your ships and fighter pilots though various means - Pilots must be trained, and pilots with too high of a stress level are forced on medical leave or resign - Capital ships with too high of stress levels may abandon the fleet - Ships and pilots gain veterancy levels as they survive with the fleet and obtain kills, boosting their combat skills and making them more resistant to stress factors Everything else: - 3 new scenarios - Encounter moral dilemmas, possibly finding benefits for your fleet but at a cost - 'Call Reinforcements' ability replaced with 'Promote to Admiral', which requires the Titan, 1 Corvette, and 3 Hades and creates a support fleet of your choice that leaves and provides periodic bonuses - Fighters no longer auto-launch, and now you may launch each fighter type separately - Hot key options for abilities added, defaulted to 1-6 but can be remapped - Fixed several issues with enemy capital ship firing habits - Doubled the cooldown of 'Missile Barrage' - Increased damage of enemy missiles and cannon fire - Lots of UI fixes and polish