Major update!
Advanced Mode added, can be set when starting a new game:
- More challenging and start with additional ships
- In addition to a Commander, select a Specialist and a Fighter Captain, each providing their own bonuses
- Standing Orders provides passive bonuses and penalties to your fleet
- Manage stress levels of your ships and fighter pilots though various means
- Pilots must be trained, and pilots with too high of a stress level are forced on medical leave or resign
- Capital ships with too high of stress levels may abandon the fleet
- Ships and pilots gain veterancy levels as they survive with the fleet and obtain kills, boosting their combat skills and making them more resistant to stress factors
Everything else:
- 3 new scenarios
- Encounter moral dilemmas, possibly finding benefits for your fleet but at a cost
- 'Call Reinforcements' ability replaced with 'Promote to Admiral', which requires the Titan, 1 Corvette, and 3 Hades and creates a support fleet of your choice that leaves and provides periodic bonuses
- Fighters no longer auto-launch, and now you may launch each fighter type separately
- Hot key options for abilities added, defaulted to 1-6 but can be remapped
- Fixed several issues with enemy capital ship firing habits
- Doubled the cooldown of 'Missile Barrage'
- Increased damage of enemy missiles and cannon fire
- Lots of UI fixes and polish