Build update 1/5/16

Another big patch! - 6 new scenarios, including home base defense and one super battle - Mining Rate research level 3 and higher now also generate fuel at home base - New Repair Ship/Repair All buttons while at home base - New Target UI next to abilities to help quickly point out what is targeted by the current ship - Whenever switching fleet focus or targets, the UI behaves and reflects what would be expected - Minimum jump timer increased to 90 seconds, up from 60 - Overall difficulty clamped to 6 (it takes 40-60 jumps to get that high, depending on encounters) - Freighters now spawn at home base. Note that if home base is under attack, if a freighter is destroyed it is permanent - Fixes for fighters sometimes being destroyed in hanger upon launching - Improved responsiveness for fleet capital ships - Improved/streamlined fleet info, now includes civilians - Increased Olympus base movement speed by 50% - Adjusted several projectile ranges, some shorter and some longer - Lots of minor bug fixes and tweaking Upcoming - Front-end gameplay options to allow accelerated start and starting difficulty, more TBD - Higher level probe fixes - More scenarios - New UI (no ETA right now, but it is coming)