Another big patch!
- 6 new scenarios, including home base defense and one super battle
- Mining Rate research level 3 and higher now also generate fuel at home base
- New Repair Ship/Repair All buttons while at home base
- New Target UI next to abilities to help quickly point out what is targeted by the current ship
- Whenever switching fleet focus or targets, the UI behaves and reflects what would be expected
- Minimum jump timer increased to 90 seconds, up from 60
- Overall difficulty clamped to 6 (it takes 40-60 jumps to get that high, depending on encounters)
- Freighters now spawn at home base. Note that if home base is under attack, if a freighter is destroyed it is permanent
- Fixes for fighters sometimes being destroyed in hanger upon launching
- Improved responsiveness for fleet capital ships
- Improved/streamlined fleet info, now includes civilians
- Increased Olympus base movement speed by 50%
- Adjusted several projectile ranges, some shorter and some longer
- Lots of minor bug fixes and tweaking
Upcoming
- Front-end gameplay options to allow accelerated start and starting difficulty, more TBD
- Higher level probe fixes
- More scenarios
- New UI (no ETA right now, but it is coming)