Build Update 12/29/15!

Hello! My apologies for taking so long in preparing this first major update. There's more to come, however this update changes a huge amount of the gameplay by itself. Please note that UI updates are coming once the artwork has been completed. - Research can now be done at home base, there is no longer an upgrade screen between jumps - The new flagship, the UCS Olympus, can construct ships in real time. The exception is capital ships, which are constructed back at home base. - There are 3 fighters, a repair ship, and probes available for construction - When first going into a new area, the initial combat for most scenarios has been slowed down so there is time to launch your fighters and make targeting decisions - While you still get salvage from destroying hostile ships or raiding refineries, there are now freighters that you can rescue and they remain at your home base. There they will generate resources which you can acquire by returning to home base - No longer a separate tutorial, messages are now presented in the main game and can be turned off in the game settings - A lot of difficulty balancing and bug fixes FUTURE UPDATES - Adjusting Commanders and Specialists to better benefit the new mechanics - A new way to acquire fuel for jumping - More scenarios, including scripted ones that will not be repeated in a playthrough - Greater ship movement control - And more!