BOO! - v0.9.1

Hello Crafters! How's the pumpkin spice season going? Everything is pumpkin spice around here. New patch is here! New spooky content is dawning! With the end of Summer (sad for some people) and the beginning of cold weather in the North (I am quite aware it is getting hot in the South), Halloween is definitely a time that asks for this update! As I have said before, the continuation of the Haunted Grounds was imminent (and quite obvious). We also added all the Stages of the Colosseum, tied to the Leaderboard available in-game. For those who want a brutal challenge, one of these new Stages is designed for end game for a Village level that is not even available in-game yet, so it will be a lot harder than Malignous Mode for now. Feel free to take the challenge, but remember it is extremely difficult. And yes, it is done like that on purpose and it was tested a lot. Let's dive into the Patch Notes: [h3]Patch Notes - v0.9.1[/h3] [h2]Areas[/h2] [h3]Haunted Grounds[/h3] [list] [*]Unlocked all Stages of the area; [*]3 new special bosses to fight; [*]New field events to fight; [*]New Materials to collect in these challenges. [/list] [h3]Colosseum[/h3] [list] [*]New BRUTAL Endless Stages to test your abilities. One of these stages is a lot more challenging than the last ones and is focused on late-game level, that is not achievable with the current level of the Village. We wanted to complete the Colosseum and give players a chance to try the challenge before it is even recommended to do so, if they want. [/list] [h3]General[/h3] [list] [*]Added indicators to the last 5 enemies of a Boss Stage where enemies are required to be defeated to summon the Boss. [/list] [h2]Village[/h2] [list] [*]New foods; [*]New statues; [*]New Elixir; [*]New levels for the Graveyard; [*]New Mail. [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed an issue with Monet's Bid War, as the only result coming out in all levels was the result of Level 5 with the picture frame. This is now fixed and the 3 results will be available for the skill; [*]Fixed a bug with Mausolea's Talent Emergency Summon, which the cooldown was not working when she got hit; [*]Fixed a bug with Mausolea's Metallic Guardian and its Sword attack, as the Block Chance buff was not being applied properly and sometimes would remove the Block Chance; [*]Adjusted the Statue Greedy Complexion, so it will stop counting the timer if the player dies so it won't pull the collectibles to the player during a revive. [/list] [h3]Next Steps[/h3] In time for Halloween, eh? Let's get all our costumes on and party! We are moving to the next part of the content, developing the Master Talents for all the current characters. These talents will have some major impacts on what each profession can do in the game and might be able to turn the tides of battle! I don't want to get too much into their details right now, but they are going to be quite a thing! With the final row of talents, more stages of the Desert will be available, so players can grab the necessary materials to further improve the houses, giving more power to the characters and access to the new Master Talents. The 13th character will come only after this next update, as we get her ready for her debut. As soon as I work with her portrait, we will make a proper reveal of who she is and what her profession is. If you all remember, the next character is Theodore's business partner, the elusive "K". And her sneak peek as a reminder! [img]{STEAM_CLAN_IMAGE}/42919706/0b05c5e9517202c265a5be18c50caf070d24ee7c.gif[/img] We also have other announcements to make later, but I will save those for the next Daily Newton, so we don't make this longer than it needs to be. :) Hope everybody enjoys the rest of Halloween and the content of the Haunted Grounds! Don't forget to leave a review for Crafty Survivors if you haven't done it yet, as the reviews are super helpful! Thank you all for continuing this journey with us!