Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Today we've released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks!
Changes:
[list]
[*]Added option to save palette presets easily[/*]
[*]Fixed crash copying and pasting images from GameMaker 2 to Aseprite[/*]
[*]Fixed problem with Error Console when the UI Screen Scaling is changed[/*]
[*]Fixed painting with symmetry and dynamics[/*]
[*]Fixed duplicate sprite: now it duplicates slices[/*]
[*]Now we can hold tool modifiers before start drawing[/*]
[*]Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool[/*]
[*]Fixed several bugs modifying non-selected cels[/*]
[*]Fixed bugs modifying the timeline selection when it's hidden[/*]
[*]Clicking current cel with Move Tool will deselect the timeline[/*]
[*]Fixed long standing bug where Marquee Rectangle, Lasso, etc. weren't showing the selection feedback[/*]
[*]Added option to disable the "open sequence of static files as an animation" dialog[/*]
[*]Lua: Added Sprite.pixelRatio[/*]
[*]Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for [url=https://github.com/dacap/export-aseprite-file]export-aseprite-file[/url] script[/*]
[*]Lua: Added app.command.ImportSpriteSheet()[/*]
[/list]
More information [url=https://community.aseprite.org/t/8720]in the forum[/url]