Aseprite v1.2.26

Aseprite

Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.

Today we've released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version ːsteamsadː but we are going to launch Aseprite v1.3 in the next weeks! Changes: [list] [*]Added option to save palette presets easily[/*] [*]Fixed crash copying and pasting images from GameMaker 2 to Aseprite[/*] [*]Fixed problem with Error Console when the UI Screen Scaling is changed[/*] [*]Fixed painting with symmetry and dynamics[/*] [*]Fixed duplicate sprite: now it duplicates slices[/*] [*]Now we can hold tool modifiers before start drawing[/*] [*]Fixed some bugs pressing Ctrl+Z while we are dragging a cel with the Move tool[/*] [*]Fixed several bugs modifying non-selected cels[/*] [*]Fixed bugs modifying the timeline selection when it's hidden[/*] [*]Clicking current cel with Move Tool will deselect the timeline[/*] [*]Fixed long standing bug where Marquee Rectangle, Lasso, etc. weren't showing the selection feedback[/*] [*]Added option to disable the "open sequence of static files as an animation" dialog[/*] [*]Lua: Added Sprite.pixelRatio[/*] [*]Lua: Added app.fs.makeDirectory, app.fs.makeAllDirectories, useful for [url=https://github.com/dacap/export-aseprite-file]export-aseprite-file[/url] script[/*] [*]Lua: Added app.command.ImportSpriteSheet()[/*] [/list] More information [url=https://community.aseprite.org/t/8720]in the forum[/url]