Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Hi asepriters! A new minor release today with several fixes, more stability for v1.2!
[list]
[*]Added more options for brush preview[/*]
[*]Added option to rescan the scripts folder (reloading File > Scripts menu)[/*]
[*]Support to save .bmp files with 1bpp and 4bpp[/*]
[*]Fixed cycling through palette indexes when Edit Mode is on[/*]
[*]Fixed Preview playback of current tag when new frames are added[/*]
[*]Fixed right and bottom auto cel guides when Ctrl (Command) key is pressed[/*]
[*]Windows: Fixed some crashes getting information from buggy Wintab drivers[/*]
[*]CLI: Fixed opening sequences of images several times from CLI[/*]
[*]Lua: Changed ColorSpace{ sRGB=true } and Dialog:newrow{ always=true }[/*]
[*]Lua: Fixed Dialog onclose event, now it's called when we close the app and the dialog is still opened[/*]
[*]Lua: Fixed crash undoing Sprite:newCel() in background layer[/*]
[*]Lua: Added ui and bounds parameters to app.command.CanvasSize[/*]
[*]Lua: Fixed app.command.SetInkType to change ink type in customized ways (e.g. cycle them)[/*]
[*]Fixed crash modifying cel opacity after a cel is deleted[/*]
[*]Fixed crash clicking multiple times the same tab to close it without moving the mouse[/*]
[/list]
[url=https://community.aseprite.org/t/aseprite-v1-2-22/6553]Official announcement[/url]