Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g. drop files inside the window & several fixes to use multiple windows).
[b]Aseprite v1.2.31[/b]
[list]
[*]Windows: Include [url=https://www.aseprite.org/thumbnails/]aseprite-thumbnailer[/url] on Aseprite installer by default[/*]
[*]Windows: Added new icon for main window when Windows DPI=150%[/*]
[*]Windows: Fixed possible crashes at exit if some events are still queued when we close the app[/*]
[*]macOS: New Universal binary (including Intel and M1 code in the same .app bundle)[/*]
[*]macOS: Fixed glitch moving mouse[/*]
[*]Linux: Added support to drag-and-drop files from the File Manager to Aseprite[/*]
[*]Lua: Fixed error iterating layers named with numbers[/*]
[*]Lua: Fixed clipping when drawing a cel image into other image[/*]
[*]Lua: Added filenamechange event to Sprite.events[/*]
[*]Lua: Dialog:modify() supports combobox options[/*]
[*]Added automatic crash reporting on Windows & macOS if the user wants to share them[/*]
[/list]
[b]Aseprite v1.3-beta8[/b]
[list]
[*]Fixed Shift+N to add new layers in the correct place[/*]
[*]Linux: Fixed several bugs with some Window Managers[/*]
[*]Lua: Fixed Dialog.bounds values when a dialog is closed on multiple windows UI[/*]
[/list]
More information [url=https://community.aseprite.org/t/aseprite-v1-2-31-and-v1-3-beta8/12488/1]in the forum[/url]