Arttista 1.8.1 is finally on!

Arttista

Arttista is a vector drawing software with a powerful and fast render that tries to render with illustration or painting aspect much as possible. This give us beautiful results while every little thing remaining editable at any time.

Arttista 1.8.1 was late, but is finally here. It brings new useful features and bug fixes. I also did a video to explain a bit of how to use these new stuff. Hope you like it. [previewyoutube=hSLtSgIeWbQ;full][/previewyoutube] [b] Here is the full changelog list:[/b] [list] [*] Now when Ctrl+B assigns selected points to selected bone, it removes selected points that already belongs to other bones. This helps to keep every point with one just single bone parent. [*] Now is possible interpolate points that belongs to some bone, even if the bone is not seleceted. This helps to create more animation detais even you if dont have the originals keyframes used to animate the bones. [*] Bone interpolation bug fixes. [*] Now, a double click with "alt" holding down, selects the whole object and let it in the spotlight mode. [*] Now when ESC is pressed over render area, all selection is cleared. [*] Now when ESC is pressed over timeline, all timeline selection is cleared. [*] Now there is a new feature that makes selected brushes points, follow the animation steps of their parent shape/object. This helps to give more detail to a animation even that it's finished. [*] Now when you select a group in the group name area, if you hold Ctrl, you keep all selection intact and adds all this selected group points to selection. [*] Now there is a new feature that "Freezes" texture count used to render brushes. This is usefull to keep the brush aspect during animation. [*] Now you can use merge feature to merge a content from shape library to your current scene evan if you have more than one skeleton/bones with same names of the shape library content. For this, just select the skeleton you one merge before do the merge. [*] Opening old projects versions in .json format bug fix. [/list]